I guess I should recolor the scythe/claws brown to reflect the fact that in HotS they weren't just thin blades, but thick, jointed brown carapace. But I'm not worrying too much because they both appear at a very small resolution in the actual chart.
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01-12-2014, 11:49 PM
#781
I guess I should recolor the scythe/claws brown to reflect the fact that in HotS they weren't just thin blades, but thick, jointed brown carapace. But I'm not worrying too much because they both appear at a very small resolution in the actual chart.
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01-13-2014, 03:56 AM
#782
I never knew the Sc2 Hydra to have such a long, thick "foot". I'm not sure that it's reflective of how it's represented in-game though. Yeah, I know they're supposed to be "real" proportions as shown in cinematics but it looks a tad odd.
I do like how the "ribcage" things is higher up on the Sc2 one though - it just looks weird on that Sc1 Hydra being where it is.
Yes, that's right! That is indeed ME on the right.
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01-13-2014, 08:51 AM
#783
I will post an image of how is a real sc2 hydralisk... Also if i know that an image so small doesn't need a lot of details
01-13-2014, 09:46 AM
#784
I can beat you to it. :P
That really is what the cutscene/cinematic model looks like. I used to think the giant tail looked weird (which is why, 2 years ago, I drew it with a smaller one), but now I think it makes a lot more sense, and makes the hydralisk much more powerful. If you imagine someone attacking the SC1 hydra from behind, it looks like it would take a long time to turn around. It just doesn't seem like it would have the muscle mass in its much smaller lower body to whip its upper body around, it would have to slither or drag itself in a half circle. The SC2 design on the other hand, has a much bigger lower body than upper, so I can easily believe it can move its upper body incredibly powerfully, for unburrowing and such.
Also according to that one short story they can jump, but that's stupid imo. :P
01-13-2014, 11:08 AM
#785
I know that they can jump, this shows you DE POWAR OF DE HYDRALISK!
Damn you, you will never compete with 1920x1080 images and a thread done by myself!
Take this Wol Image !
http://i.imgur.com/tVi6e0V.jpg
And this sexy HotS Model ! (So sensual, you wonder how they can jump? Simply atlethic body)
http://i.imgur.com/EzhcDsS.jpg
A HUGE image of a sc1 hydralisk that shows a little spyke on the back
http://illsmokum.tripod.com/sitebuil...ydradetail.jpg
And there is a thread done by me... They shoot form the blue cavities or from the shoulder??? Please read posts from 1 to the number 4, on post 4 there is a clear image that shows needles shooted from the shoulders (WTF?)
http://www.sc2mapster.com/forums/gen...-of-hydralisk/
A nice thread about Hydralisk
http://us.battle.net/sc2/en/forum/topic/7004011650
After this wall of text i can say that your sc2 hydralisk is good but need a little update on my opinion, like blades and spykes on the head (also colors doesn't match SC2 Hydralisk), the better Hydralisk is the SC2 One on my opinion (Lurker strain and Impaler strain are not really different, especially lurker strain that is a bit a Joke personally).
How the hell can i post images like you do? I tried "Insert image" without success!
01-13-2014, 12:53 PM
#786
Hahaha, thanks for these.
Yeah, the back spines were definitely smaller in the original Hydra— they were there, but they didn't stick out very far, as visible in the older of the 2 hydralisk action figures. When Starcraft Ghost was coming along though, they updated the design to make the spines much larger to form a ridge that went all the way up to the main spike on its back/over-the-shoulder carapace. And you can already see some of this influence in the later hydralisk action figure.A HUGE image of a sc1 hydralisk that shows a little spyke on the back
http://illsmokum.tripod.com/sitebuil...ydradetail.jpg
So, that's why the spikes are a bit extra big on my drawing, since I wasn't doing a 3rd one for Ghost.
EDIT: disregard the argument I make in this comment about where they fire from, 2 comments down I realize that the cinematic where Warfield gets shot really does show them firing from the shoulder.And there is a thread done by me... They shoot form the blue cavities or from the shoulder??? Please read posts from 1 to the number 4, on post 4 there is a clear image that shows needles shooted from the shoulders (WTF?)
http://www.sc2mapster.com/forums/gen...-of-hydralisk/
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Honestly, if you had asked me yesterday I would have said I was 90% sure they shot from the blue areas (in the SC2 design, obviously the SC1 and SCG designs were different), but I just went and watched the hydralisk firing here at 50 seconds about 40 times in a row and now I've actually changed my mind. :X
It doesn't fire from the red area either, though! Those are just grooves in the shoulder, imo; looking again at the side view you just provided I don't actually think there's any space for the needle spines before they are fired in the shoulder. Rather, it fires from the torso between the shoulder and the edge of the frill.
Admittedly, looking at the cinematic or in-game cutscene models, I don't see any openings in that area. And the opening and closing orifices that we see in the frill in the cinematics really seem like that's what they were designed for. But, as of today, now I think they fire from the torso. :/
Yes, I will update the colors!After this wall of text i can say that your sc2 hydralisk is good but need a little update on my opinion, like blades and spykes on the head (also colors doesn't match SC2 Hydralisk)
Yeah the insert image thing just doesn't work, iirc it hasn't in, I dunno, over a year. Just type [img], put the url in the middle, then type [/img]How the hell can i post images like you do? I tried "Insert image" without success!
Last edited by Robear; 01-13-2014 at 01:47 PM.
01-13-2014, 01:32 PM
#787
The spines are fired from these holes in the shoulder:
The spines are thickened needles, whereas the ones fired at General Warfield are much larger and more complex -- probably for "Badass" purposes. You can see a Hydralisk launch them at Warfield from the same place.
I'm pretty disappointed. I always wanted to see the large section of carapace behind their head open up two flaps to show a huge array of needles, like how their sprites did in Brood War.
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.
01-13-2014, 01:46 PM
#788
Haha, so, okay, I went back and rewatched this cut scene at 50 seconds a bunch of times and now I agree with VoK. But, my god, that is stupid. Like, I normally try to avoid calling these things stupid, but, man.
Clearly no space for spike storage within the shoulder carapace, which is only a couple of inches thick, though I guess the spikes could be basically instantly growing each time the hydralisk prepares to fire. How could it fire accurately over long distances like this? What is the mechanism by which they are fired? There's no apparent muscle or pressurized gas for firing attached, nothing.
But, sure enough, that's where the spines appear from. :/
I'll do a drawing of the Brood War sprite design— not necessarily for this project, just to show how it worked. I've spent a lot of years looking at that one.
Last edited by Robear; 01-13-2014 at 01:51 PM.
01-13-2014, 01:51 PM
#789
I like to imagine Spines are stored through out the Hydralisk's body, fired from various points -- like from the row of "spiracles" on the back piece, and the flaps on either side of the head.But, sure enough, that's where the spines appear from. :/
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I like to imagine Spines are stored through out the Hydralisk's body, fired from various points -- like from the row of "spiracles" on the back piece, and the flaps on either side of the head.But, sure enough, that's where the spines appear from. :/
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.
01-13-2014, 02:19 PM
#790
... and I'd like to image a world where Blizzard gave more than 5 seconds to base universe crafting before piling on a million extra pounds of shoulder and codpiece armor, but it ain't happening.
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... and I'd like to image a world where Blizzard gave more than 5 seconds to base universe crafting before piling on a million extra pounds of shoulder and codpiece armor, but it ain't happening.