[I'm not including complete quotes so that these posts don't become ridiculously long and hard to read. Today I'll get back to posting real updates.]
Yeah, so, earlier in the thread people were discussing about the trilobite-looking things on the walls here;Can you include a screenshot?
They could be part of the walls, or they could be some unnamed Zerg strain that lives in buildings. They aren't larvae or cerebrates. Either way, doesn't affect the unit drawings.
I plan to, but you could also say that to be completely valid I need to draw 5 different vultures, 3 different firebats and marines, 2 different medics, like 10 different zerglings...All that said - to remain completely valid, you should do both the old and new ultralisks. Put in the torrasque too.
If Blizzard's given the designs different names I can use (Gantrithor/carrier, torrasque/ultralisk, Behemoth/Minotaur, Arclite/Crucio, Medivac/Dropship), I'll draw the different versions. While it'd be cool to compare every different zergling design (which I'll do sometime for fun), it would just take up a lot of space on the chart without showing people more information on the sizes, and it would take forever for me to finish. I would have to redraw all the units I've done like 3-4 times. >_<
I know the ingame model differs from the concept art, I wouldn't base my drawing solely on either design anyway. I'm hoping that before I work my way up to the Leviathan, they'll release HotS screenshots showing the Leviathan from the outside during the campaign cutscenes, like the Hyperion in WoL. Not only will it be totally awesome, but then I'll have enough references.Leviathan stuff
I happen to agree, but it was a little irrelevant; speculating on how big things should be doesn't matter if we have an actual Blizzard reference showing us.So are you agreeing or disagreeing/agreeing to disagree/nodding in an affirmative maybe? [about lurkers]
We know Immortals don't outnumber dragoons, because Immortals are just the leftover dragoons that survived BW.about immortals
(from the SC2 site)Before the loss of Aiur, crippled Protoss warriors could volunteer to continue their service by transplanting their shattered remains into Dragoon exoskeletons. Tragically, the technology to continue this practice was lost in the rubble of their fallen homeworld. The remaining Dragoons, now known as Immortals, have been refitted with Twin Phase Disruptors and hardened energy shields...These ancient warriors are a dying breed willing to sacrifice everything for their people. Soon none will remain.
I know you wrote a lot more stuff than that, but it's nothing I can really comment on, and it doesn't affect my drawing. :P
See, this is back to being complete speculation. In the original manual (but also repeated on the SC2 site), we learn that observers are "small drones employed to survey vast wasteland areas or observe and record battles." If they were some planetary satellite I would think they were much bigger. While they are sometimes deployed in space, their original role as a desert surveyor/battle recorder makes me agree with your assumption of small size.Observer is fairly small (smaller than a zealot at least). I'd say its expensive, however, because they're relatively few in number. Didn't they exist to survey other planets (like... one per planet)? They're so good at their job, that the market for them stagnated.
Keep in mind that all of our Protoss characters have also existed for hundreds of years. :PJust like most other protoss hardware - existed for probably hundreds of years.
Yeah, if they were in cinematics I would already know about it. :P What I want is concept art. It's bad to only have the ingame units as references; I like to have a few different sources and make a composite:Also, ravens and void rays don't appear in cinematics because they're boring
-All of the in-game models have exaggerated proportions to make them easier to see
-They're not to scale
-They're usually not detailed enough to draw the scale from the design. For example, vikings and phoenix and things have cockpits, but on the bigger ships you can't see any windows or anything, leaving their size ambiguous. However, concept art is more detailed, even when the design doesn't match up to the final unit:
I can see the bridge of the Nomad, so I can estimate how big it is. But, of course, I don't want to draw the Nomad; I want to draw the Raven and void ray. So if anyone has ever seen any concept art of it, it'd be really helpful, even if it's a weird proto-version of it. I'm happy to make up details, but I wouldn't want it to turn out that there was a detailed Blizzard reference and mine's just inaccurate.
Anyway— Back to drawing!







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