Like most things, this argues with physics. The taller it is, the harder it is to keep balance, since gravity causes it to sway when standing. Also, materials need to be that much stronger. Armor probably isn't going to be all that much better, unless there's hull redundancies all over the place (and even then, hull redundancies are just a specific counter measure; the enemy can still aim for the engines - y'know, that sorta thing). Also, shields would probably require bigger engines since it needs more surface area to cover something bigger. It all seems pretty pointless to have something that tall. We get that it needs to be tall to shoot things with lasers and climb cliffs, but not THAT tall. That's just how I see it.About the Colossus, I'm gonna keep it more in the 80 meter range for now. I just don't see a reason for it to be so small when Protoss ships can be so large.
Protoss ships can be as large as they want, because all they need is big inertial engines to keep them afloat. Most importantly though is that ships don't have legs that need to keep them upright and constantly tweak their strength in order to balance and pivot on the ground in hundreds or thousands of ways. Each leg doesn't need to balance itself in order to direct and carry weight in a finesse matter for its locomotion. The appeal of mechs in sci-fi (AKA battle bots with legs) from a physics standpoint, is that they could be more agile than other vehicles, or at least able to deal with more terrain variety, including climbing out of ditches (which tanks, or even hover tanks if they're magnetically floating above ground, could struggle with).





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