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Thread: Unit Pictures

  1. #231

    Default Re: Unit Pictures

    Ooooh, the broodling and spider mine are soo cute!

    I assume that if you're including the Predator, the Hercules dropship also has to appear, right?
    Last edited by Turalyon; 08-27-2012 at 09:34 PM.
    Yes, that's right! That is indeed ME on the right.


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  2. #232

    Default Re: Unit Pictures

    I guess so, even though I'll be making it up size-wise. And the diamondback, and, hey, maybe even the spectre. I realized I don't really have an excuse besides my own personal preference to include cancelled SCG units and leave out units that actually made it into the game. I still don't want to do the Odin, though. Maybe.

    I've already done over 70 drawings, what's a few more, if people want to see them? Might as well throw in the brutalisk and aberration, too.

    Here's a work in progress on the Brood Lord, but I might have to just restart completely, which I hate doing. I think it's just a bit too far from the original model for it to look good.





    I set such a high bar with the corruptor, I can't have the Brood Lord look worse. The only other units I had to completely redraw so far are the drone, lurker, and infested terran: all zerg.
    Last edited by Robear; 08-27-2012 at 11:12 PM.

  3. #233

    Default Re: Unit Pictures

    Quote Originally Posted by VisionsofKhas
    Seeing all this makes my artist parts excited. :3
    ...Thanks for the mental picture you painted there.

    Quote Originally Posted by solidsamurai
    Battlecruisers are, although grandiose, feeble things that can be built on a base relatively inexpensively (although they're still obviously the largest weapon the base can deploy; and probably bigger than any building - but they may lack the facilities that something more a bit more expensive, like a command center, provides). Terran warfare is no longer naval since the guild wars, so it makes enough sense. :P
    There's still naval warfare. The Guild Wars simply demonstrated the worth of smaller starfighters in space warfare.

    Quote Originally Posted by solidsamurai
    But those pics look pretty cool - the behemoth really is huge, which is acceptable. Not many behemoths (or super battlecruisers, whatever they called them on the wiki) should probably exist - they're archaic things from a period in which naval warfare and big guns were thought necessary (the guild wars ended up being economical; for whatever reason around the time period, planetary sieges from big ships stopped).
    Behemoth-class battlecruisers aren't the same as super-type battlecruisers. There's plenty of the former around. For the latter, the Loki is the only known example. And Korhal and Antiga Prime might want a word with you about planetary sieges stopping.

    Quote Originally Posted by solidsamurai
    For other titan war machines that you could draw, there's the odin and the loki - and I think the odin was supposed to be a propaganda tool - it's massive weapons useful for demonstration purposes; I'd say Raynor's crew probaly forged more ammo and loaded it up from there. The loki might be propaganda too, or maybe it was just a corporate experiment thing (big hull that's got decent air to ground cannons and fits many turrets; nevermind that it's so huge that everything will want to shoot at it).
    Probably. I agree that the Odin was more propaganda-esque than Thors, which for all their size, are more tactical. The Loki though struck me as the forerunner of a new line of battlecruiser.

    Quote Originally Posted by Robear
    And I've also drawn a Predator, but it seems so out-of-place that I don't know if I should bother keeping it in.
    I'd keep it. While I like its Screaming Skulls aesthetic more than how it appeared in WoL, it should be included for the sake of comprehensiveness IMO.

    And hey, you could always include the Predator starfighter to make yourself feel better.

    Quote Originally Posted by Turalyon
    Ooooh, the broodling and spider mine are soo cute!
    There's a few angry protoss who would like to see you now...

    Quote Originally Posted by Robear
    I guess so, even though I'll be making it up size-wise. And the diamondback, and, hey, maybe even the spectre. I realized I don't really have an excuse besides my own personal preference to include cancelled SCG units and leave out units that actually made it into the game. I still don't want to do the Odin, though. Maybe.
    Being an inclusionist, I'm pretty much for including anything that one can correctly guess at its size. This isn't a request per se, but you've done a good job so far. Should be easy enough to scale the Vindicator for instance.

    Quote Originally Posted by Robear
    I've already done over 70 drawings, what's a few more, if people want to see them? Might as well throw in the brutalisk and aberration, too.

    Here's a work in progress on the Brood Lord, but I might have to just restart completely, which I hate doing. I think it's just a bit too far from the original model for it to look good.
    Go for it. At least with including the brutalisk and aberration.
    Last edited by Hawki; 08-28-2012 at 12:41 AM.

  4. #234

    Default Re: Unit Pictures

    Alrighty, here're the SC2 broodling and Hercules Dropship.



    I drew it in the air, the way they are when they're flying alongside the Brood Lord, just because there are already more than enough short ground units cluttering up the place. I'll color it after the new Brood Lord drawing is finished so that they'll have the same colorscheme.



    The SC2 model's texture already had a bunch of great details, so this drawing wasn't too hard. When scaled according to those deck windows, it ends up being around the same size as the Valkyrie. I think it's a good size, the overall ship looks like it could load up a battlecruiser hangar's worth of stuff, which makes sense, especially since the same model (so, I'm assuming a similar ship lore-wise) is the colonist ship. And it could actually hold dozens of units compared to the medivac's few, so this seems good.

    Last edited by Robear; 08-28-2012 at 08:33 PM.

  5. #235

    Default Re: Unit Pictures

    There's no in-universe relationship between Hercules dropships and colony ships as the former were retrofitted from the Hercules-class cargo ship. Nitpicks aside though, like your sketches. Let's see Turalyon call this broodling cute.

  6. #236

    Default Re: Unit Pictures

    Diamondback's in there too, but, I could use some input on the size.



    There are two potential places for someone to sit— in the main body, or in the turret, between the guns. The model suggests there's a pilot and a gunner, as there are areas that look like windows in both places. But if the turret to be big enough for a seated person, that would make it even bigger than a siege tank turret. You can see in that model that there's no space for legs in there, and the seat can't be half in the body and half in the turret because the whole turret rotates around. For someone to sit entirely in the turret, it'd have to be a huge vehicle.

    So, here's one scaled to the manned-turret size, which is too big imo.



    And here's how small it could be with only one pilot, sitting below (I think this one is a tiny bit small).



    Of course, I have no evidence for either estimate, just the way I imagined it when I was playing the game. What do you think?

    And, another unit I never thought I'd draw... The Vindicator, straight out of Ghost!



    Compare it with the Zealot... I drew that Zealot in October of 2011. It's been a great time, guys. Here's a look at all of the smaller units together as of right now, though the arrangement will need improving.

    Last edited by Robear; 08-29-2012 at 09:46 PM.

  7. #237

    Default Re: Unit Pictures

    Quote Originally Posted by Robear View Post
    There are two potential places for someone to sit— in the main body, or in the turret, between the guns. The model suggests there's a pilot and a gunner, as there are areas that look like windows in both places. But if the turret to be big enough for a seated person, that would make it even bigger than a siege tank turret. You can see in that model that there's no space for legs in there, and the seat can't be half in the body and half in the turret because the whole turret rotates around. For someone to sit entirely in the turret, it'd have to be a huge vehicle.
    For what my input is worth, it seems the 'canopy' in the main body/platform of the thing does not seem to be 'raised' enough for a pilot to really look out of. This is not even mentioning that the turret itself would obscure the surrounding 180 degree view of the pilot (if he indeed is the driver of the vehicle). I'd go for the smaller, singular pilot version where the (only) pilot sits in the turret.
    Yes, that's right! That is indeed ME on the right.


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  8. #238
    The_Blade's Avatar Administrator
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    Default Re: Unit Pictures

    I'll go with the much larger scale for the Diamondback (No notches down at all). Two pilots seem to work best for both roles: racing the Diamondback on pursuit or scape and shooting the target.

    The "lore" behind the Diamondback is that it was developed during the "Guild Wars" - "Great War" time interval. It is designed to take out heavy artillery positions, large moving targets, and base raiding. None of the targets have enough mobility and/or evasion tactics. There's no need for the turret guy to worry about anything besides the target. The pilot may inform him of new targets as they pop out and their location. They might also have cameras.

    Railguns are also quite "large". I don't see why a more advanced weapon should reduce its own size as it gains firepower.





    The technology revolution that came with the Zerg was probably one of the main reasons the Confeds halted reasearch on the Diamondback. I just don't see how Terrans might use the Diamondback against something that's not an Ultralisk.

    Robear, I just love all your work. Seriously man, you are the best for doing this proyect. Keep on going! HotS is comming!

  9. #239

    Default Re: Unit Pictures

    Yeah, I do think it makes more sense for the diamondback to have a separate gunner, it can keep looking for and shooting at targets without the turret facing where it's going. And if they're using cameras and targeting computers, the turret guy could be lying down a bit or curled up more than a normal seat and still fit in there. So, on the larger side it is.

    Aberration's in. Honestly I'm just using these simpler units to put off the Science Vessel and Nydus Worm— their drawings are going to take forever.



    Edit: Interceptor and Arbiter done— the ONLY Protoss unit left is the Mothership.



    Last edited by Robear; 09-02-2012 at 10:38 PM.

  10. #240

    Default Re: Unit Pictures

    Things are looking good! Here's a (low quality, but) giant image for you.



    Cool as that SC2 carrier I drew months and months ago looks, I think I'm going to redraw a new version, one that's a tiny bit closer to the in-game unit. I still love its intricate details, but they (and the sketchiness) don't fit with the style I ended up going with for the rest of the Protoss air, so expect a slightly cleaner, more boring update.

    Should the void ray be smaller?

    Here's what I would have guessed for the Brutalisk's size, but the Starcraft wiki says that they're supposed to be "larger than an ultralisk." There's no citation for it listed, though, does anyone remember any time its size might have been referenced?



    In the missions where it appears, there's no mention of its size. It does look bigger than the ultralisk unit, but that doesn't really mean much— Tychus' in-game model is twice as big as other marines, and obviously the armor should be the same size.
    Last edited by Robear; 09-02-2012 at 10:57 PM.

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