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Thread: Unit Pictures

  1. #531
    Gradius's Avatar SC:L Addict
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    Default Re: Unit Pictures

    I don't think the 3d models from the game mean anything, as they use the same exact one for Behemoth (Hyperion), Minotaur (All other BCs in the game), and Gorgon (Buccephalus).

  2. #532

    Default Re: Unit Pictures

    Quote Originally Posted by topsecret221 View Post
    I, again, point out that the Hyperion is a Behemoth class cruiser. It's already way smaller than the "standard" Behemoth, and making it smaller would make Pandas sad
    I know that this is a sticking point, but it's not my fault, it's Blizzard's; they retconned the Behemoth okay? In SC2's new lore, the behemoth was always smaller.

    SC1:
    1. Hyperion is as big as a carrier.



    2. Carriers are big enough for mutalisks to fly inside.



    3. SC2 comes along. Hyperion is smaller.



    4. Brian Kindregan says, "The only Battlecruiser we've ever given hard stats to is the Bucephalus, which was a new class of Battlecruiser, far bigger than anything previous [at 550m]. (Mengsk needed an impressive flagship to replace the stolen Hyperion!)"

    It's a retcon! I don't know. I can't scale up the SC2 Hyperion model. It is designed to be smaller. Should I specifically label the 1+km one as a Brood War Behemoth-class, to make it more clear that it's intended to be a pre-retcon ship?

    Wait, here's an idea— I could include a few different Behemoths! Sort of palate-swaps. This could actually be a good idea, since there will be so much empty space in the Leviathan image— A confederate battlecruiser, with the confederate insignia, a red Dominion battlecruiser like the one I have plus the Dominion logo, and maybe modify it a bit more to look like the in-game sprite (which has several differences from the cinematic one), and a flat grey one that I specifically label as the Hyperion as it appeared in SC1.

    This is sort of changing the spirit of the chart from just kind of averaging/glossing over the differences between SC1 and SC2 to actively drawing attention to retcon, but, hey, should I do it anyway?

    Plus I could draw the Norad II as it appears in that one Ghost promotional art. And they'd all be labeled as behemoths. The viewer can pick which one they think is the best. And, I'll throw in the Loki/superbattlecruisers with the giant stupid chainguns on 'em from SC2 for the hell of it. This could add another couple weeks to the project, but could be fun, and damn, the fleet will be nice to look at. Whaddaya think?



    Quote Originally Posted by Gradius
    I don't think the 3d models from the game mean anything, as they use the same exact one for Behemoth (Hyperion), Minotaur (All other BCs in the game), and Gorgon (Buccephalus).
    imo we can sort of assume that Heart of the Swarm sort of retcons this error out of WoL. Sort of. Because in HotS we do actually get 3 different in-game models, and though the cutscene ones still all look like the Hyperion, none of them are explicitly mentioned as not being behemoths this time? So HotS is kind of arguably okay on this front.


    Anyway...

    Protoss colonist shuttle should be up tomorrow, and then Protoss will be DONE

  3. #533

    Default Re: Unit Pictures

    "The only Battlecruiser we've ever given hard stats to is the Bucephalus, which was a new class of Battlecruiser, far bigger than anything previous [at 550m]. (Mengsk needed an impressive flagship to replace the stolen Hyperion!)"
    I wouldn't put much stock in this statement. We already know Blizzard isn't very insistent on keeping things to scale. Simply looking at the Heart of the Swarm Battlecruiser will tell you that. That said, I think it would be a decent idea to include all the different Battlecruiser styles and sized that you can.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  4. #534

    Default Re: Unit Pictures

    Well, I made a rough 3d model of that SCG promo behemoth for proportions (fairly accurate, if I may say so myself).



    (Hilariously, I'm about 90% convinced that whoever made it was working only from one or two blown-up screenshots of the SC1 sprite, because there are a couple of original design elements that you would only arrive at if you misunderstood the 3D model the sprite was rendered from, but, hey, it looks cool. :P)

    I estimate it to be about 900m long. And this scale looks good, interpreting the hole in that angled chin section as a large hangar bay, it looks perfect for fitting dropships and shuttles inside. I'll draw it, and it will be in. Diversity!




    Edit: Ta da!



    I cheated a little— when I added the lights to the SC2 Hyperion, I made them a little smaller than I had originally intended in my drawing. Now it can be bigger without the windows looking too big.
    Damn, it looks good colored.
    This one is ~800m. The SCG Behemoth at the top is ~900.

    On the other hand, here's 550m, which I'm still leaning towards. The mutalisk sizes in the "Escape from Mar Sara" cinematic actually make sense if the Hyperion's this size!

    Last edited by Robear; 10-06-2013 at 08:57 PM.

  5. #535

    Default Re: Unit Pictures

    are you going to do the primals

  6. #536
    Gradius's Avatar SC:L Addict
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    Default Re: Unit Pictures

    Quote Originally Posted by zergdragon View Post
    are you going to do the primals
    Please don't.

  7. #537

    Default Re: Unit Pictures

    The primals are just one of things that need to be happily forgotten. Hopefully retconned out of existence so it's actually consistent with actual zerg as they were established like 15 years ago.

    On the subject of the Hyperion, I can't accept that the Hyperion is the size as a Minotaur Battlecruiser. I'm leaning towards 800 meters, because it at least seems reasonable. Considering that the Hyperion can fit several dropships, tanks, probably at least one of every production facility as well as a command center, as well as a few fighters and between 30 and 120 marines, it still seems kiiind of small, but I guess it could be done.
    Last edited by topsecret221; 10-06-2013 at 10:02 PM.

  8. #538

    Default Re: Unit Pictures

    Yeah, so, I'm not really inclined to do the Primals not only because they're disliked, heh, but because there isn't really a lot of size info given on anyone but Dehaka. Plus about half of the Primal units are basically palate-swaps of the HotS campaign upgraded Zerg units (the 4-winged Viper mutalisk, for example), and I haven't even done those yet. Maybe someday I'll add Zurvan, but I've also sort of been keeping this to a straight Protoss/Zerg/Terran chart. Probably Hybrid units will come before Primals (I'm assuming LotV will bring in more hybrid stuff, sadly).


    Quote Originally Posted by topsecret221 View Post
    On the subject of the Hyperion, I can't accept that the Hyperion is the size as a Minotaur Battlecruiser. I'm leaning towards 800 meters, because it at least seems reasonable. Considering that the Hyperion can fit several dropships, tanks, probably at least one of every production facility as well as a command center, as well as a few fighters and between 30 and 120 marines, it still seems kiiind of small, but I guess it could be done.
    Heh, well, I/we just made up that the Minotaur was ~550 to use that number for something, I could make the Minotaur 450 if we like. But, even if they are the same length, they have an incredibly different capacity— the Hyperion is solid and bulky. The wings are thick enough to fit hangars in them, the neck is entirely filled in with rows and rows of decks and superstructure.



    On the other hand, most of the Minotaur's size is just a framework structure. I mean, the whole middle of the hammerhead is empty to make room for the Yamato cannon, the entire neck is completely empty (though there should be weapon emplacements along the edges). If they're both the same length, the Minotaur definitely doesn't have room for the hangars and production facilities and all that, it would definitely take a much smaller crew.



    I could probably shrink it to 500m if you want, too.*shrug* It's w/e.

    So, on the other hand, the Hyperion; command center— fits easily in the area above the base of the neck, where the Hyperion's bridge actually is. The two rings on the surface of the wings are big enough to house the landing pads of the starports that produce its Tac Fighters. Not saying that's where they come out from, but, there's room for the stuff that goes into a starport in this design. Command Centers are bigger than barracks and factories, there's room for one of each as well, and a nuke silo.

    More than anything I wish they would have just shown dropships actually entering and exiting the hangars so we could put this to rest, but, look. You know those giant mutalisks in the Escape from Mar Sara cinematic that I always hated because they were ridiculously huge? If it turns out the Hyperion is 550m, those mutalisks are pretty much the right size! So, I mean, yes, that means the Hyperion is really small, but I really think it's what they meant by it.



    (On the number of marines it can carry, that's no concern; 150m troopships irl can carry like 1000 guys. I know marine armor takes up more space, but, still.

    Edit: also, haha, just noticed I forgot to copy/paste that one engine I drew on the back to add in the others. Good thing I caught that before I released a 'finished' version. :P
    Last edited by Robear; 10-06-2013 at 11:42 PM.

  9. #539

    Default Re: Unit Pictures

    I always viewed these areas as hangar decks. I'd think Kerrigan's dropship docked in the hangar on the underside of the "neck".

    Since I've been conceptualizing some cross sections, I've had some time to think about this.

    I guess the bulky blocks on either side of the neck could also be used as bays, when not in use for Drop Pod operations (as seen in the invasion of the Umojan facility in HotS). As for Command Centers and other facilities, I always thought they would be prefabbed; the components would be assembled directly outside the main hangar deck (on the neck). But if you have an alternative I'd love to hear it!


    Last edited by Visions of Khas; 10-07-2013 at 11:27 AM.
    Aaand sold.


    Be it through hallowed grounds or lands of sorrow
    The Forger's wake is bereft and fallow

    Is the residuum worth the cost of destruction and maiming;
    Or is the shaping a culling and exercise in taming?

    The road's goal is the Origin of Being
    But be wary through what thickets it winds.

  10. #540
    Gradius's Avatar SC:L Addict
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    Default Re: Unit Pictures

    The guy that was working on this mod seems to have disappeared:


    I've been thinking of creating my own version:
    http://sclegacy.com/_staff/gradius/realisticsizes.jpg

    Would be sweet to play a lore-realistic version of StarCraft melee. I could just use the ruler tool in photoshop to figure out what size everything needs to be, relative to the marine.


    EDIT:

    For my mod, I'm resizing everything relative to the marine. But sometimes I need to use width, like for ships. So the marine is approximately 1 meter wide at his chest, correct? I tried doing the BC, ran into a slight problem. It takes up the entire 256x256 map at 550 m:

    http://sclegacy.com/_staff/gradius/realisticBC.jpg
    http://sclegacy.com/_staff/gradius/realisticBC2.jpg

    Don't know how playable this might be lol. :P

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