I would like to see a Metalopolis version with people walking in the streets instead of automatons :3
09-24-2011, 09:23 PM
#11
I would like to see a Metalopolis version with people walking in the streets instead of automatons :3
09-24-2011, 09:25 PM
#12
09-25-2011, 11:38 AM
#13
09-25-2011, 12:02 PM
#14
It might get more people posting here, though.
Sometimes, being on the same forum as you is like listening to Rush Limbaugh. It's a perfect convergence of arrogance, ignorance, and pettiness that saps one's ability to reason and argue. Sometimes its funny, but most of the time I end up changing the channel.
As for the OP, I think it would be an interesting mechanic for custom maps. Try making one and seeing how well its received.
09-25-2011, 12:07 PM
#15
The concept of 'civilians' seems a bit sloppy. But perhaps some sort of like... timed energy wall? And the walls shift at various intervals?
The Mother of all Queens!
Thanks to Dynamik- for the signature!
09-25-2011, 12:18 PM
#16
09-25-2011, 02:03 PM
#17
09-25-2011, 02:59 PM
#18
Nah I don't like this idea at all. Path finding in this game is already messed up.
They need to fix collision resolution issues. I mean every unit in this game seems to have near sight, and cannot figure out a longer path other than a few choices near them. In original Starcraft, although the pathfinding mechanism was a lot simpler, it worked better.
Attack moving was quick different actually, your units will try to keep attacking in your direction rather than simply attacking things near it. You have to boot up SC1 and try it out to understand what i'm talking about. The units *listened* to you more in SC1, in SC2 the units have a mind of their own.
09-25-2011, 04:03 PM
#19
Do critters move out of the way for units? If not, why not have critter dispensers that have a maximum number of critters assigned to them (all Hangar-like), producing more slowly if they are destroyed?
It would be a distraction that could be gotten rid of, if players wished, but only with constant care to take care of the critters.
Just a random thought, and it still probably would fit a scenario more than your everyday skirmish, but there ya go!![]()
09-25-2011, 04:36 PM
#20