We all know the map mechancis as they are now, cliff heights to allow cliff traversing or not, gold expansions, high-yield geysers (underused), destructable rocks, los blockers, xel'naga towers, etc.
Well i've come up with a new one.
Civilians, un-killable civilans. Let me explain:
Background:
I took a campaign map (the one where you have the Odin and you broadcast the transmissions), and edited it ot be a melee map. I kept the civilians on the map, along with the Odin in the center and all the people around him. When I was testing this map with a friend I found out that I couldn't kill these civilians in the middle.
What happened:
The Middle was the fastest way to get to my enemy but if I went through the middle my units went thrugh a sort-of maze f civilians. Also when I built a pylon and warped in units some would get stuck inbetween civilans and I COULDN'T kill these civilans.
Proof it is good:
I was using stalkers and was losing a battle vs roaches, so I retreated to the center. The Roaches followed me. I was able to win vs the Roaches because I was able to spread in the middle, while the civilans made a sort-of chock point. maxze to gett to the center so his roaches wern't as spread out. I won a battle Ishoudln't have won, i made him retreate.
LONG STORY SHORT:
Path-blocking, unkillable civilians to create pathing mazes/narrow paths in the middle of the shortest-path between the two bases. See the replay I attached to view what I am talking about.
I think this mechanic has great potential!
*note: maybe have the civilans killable by splash, so u have to get to a certain teir to remove their annoyance, and would have to use certain skill to splash these units (attacking somethign next to them. It would be good becuase Protoss splash is Archon Collossus, it woudl take a while to get to that, Zerg's splash costs them the unit, so even though it's low teir they loose that unit which could other-wise be fighitng, and the Terran need Seiege tech which is a high enough teir, and most likeley the unit their attacking would die due to the Seige tank's high damage output.




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