Why would the entire company need to playtest all three races?Starcraft 1 had 3 campaigns, with 3 different races fearing against each other. That means the entire company had to play 3 different races and voice their opinions on strengths and weaknesses of each. Even the people who weren't pros at playing starcraft were forced to play the game with 3 different races just to QA the single player.
In most companies the only people who playtest are the testers (grunts), programmers (bare bones), designers (the lay out, includes people in what I think is now called 'gameplay balance department' ), and the level design. This doesn't include the management, story writers, artists (includes the CGI department), voice actors, and marketing (which includes PR guys, of course). In fact, that's really all the testing you need to create a full campaign (intro, climax and resolution) anyway.
You can't insinuate that the story writers (includes the ones that collaborate to work on the overriding theme of which the publisher then approves for finality) actually play tested the game (sure they might have played once it went beta/gold, but that's irrelevant)?
More like cannon-absorbing fodder, but go on.Why did they put in the Roach unit? Because they are easy cannon fodder for Marauders which is a new and cool unit (latest and greatest in bada boom hardware) that they can put into single player.
And then they'll probably announce their new MMO they've been working on with bungie, and all the casual gamers will split, because the feeling of anticipation eating at their fallible hearts will distract them from anything to do with SC2.We'll have a real Starcraft 2 game come 2013 and it will be magnificent.





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