well, ghosts are a unit that you can't really build many early, to take advantage of their skillset (least snipe).. but what the gas reduction patch did, was the LATEGAME situation, where most players are floating 3000 minerals but are starved for gas. That is where ghosts were significantly buffed, and now TvZ ghosts are really strong. If it was still 150 gas, even tho its cheaper at 150 min also, the gas constraint is too much for terran to significantly produce ghosts + medivacs + tanks. Remember, terrans have mules, so an extra 50 minerals as opposed to 50 gas is pretty substansial.
As far as protoss/zerg is concerned, its not THAT bad yet, but I just see it snowballing out of control the further into the metagame we go. As it stands right now, zerg has such a large window of time where they can exponentally increase their economy and protoss has no way to punish them for it, with the warpgate/zealot nerfs in 1.3 (which were done to fix PvP 4gate, but just killed P in the other matchups, like how the 1-1-1 is so strong now relates back to that change) - So with that being said, a good zerg who can macro well will always have such a huge lead in the early-midgame, and from there on its an up-hill battle for protoss to try and get back into the game. Infestors cancel out all Protoss air units too (can't make carrier/mother due to NP, cant phoenix or voidray due to fungal) and you require HT to feedback, if you don't then NP'd collosus and fungaled everything else.
Protoss basically does these timing attacks (like archon/zealot +1 or voidray stalker vs terran) because they NEED to, if they don't do something then Protoss falls too far behind and the lategame composition is just not able to compete with Infestors/Ghosts, which nigate all protoss lategame units like HT and Motherships.
But I definitely understand that under Masters level, Protoss is significantly stronger as the other races can't take advantage of those situations. Which is why blizzard is hesitant to make the proper balance changes, because they are afraid its going to alienate the non-competitive community and make protoss too strong there. Its a shame =[
Overall though, I feel that the only real issues is Infestors and Ghosts. Those two units just are so versatile and affordable its insane, and protoss has nothing similar (HTs are ok but not in those levels) -- As far as the 1-1-1 goes, what I think protoss needs is a tier 1 or early tier 2 small AOE unit, kinda like the hellion. I think that would solve all the problems. Even the Reaver, as long as you could get one out around the timeframe of the immortal rather than the collosus. Just something to deal with the mass marine timing balls (as they are the problem, not the tanks/vikings/banshees/raven, those are the units that distract you from the marines dealing the insane DPS)
so HOTS give Protoss a earlier AOE (terran has hellions, zerg has banelings.. thats why mass marine timing attks doesnt kill them) and fix ghost/infestor! game would be very close then.




Reply With Quote

(Hint: Sharing is caring)
:O No more colossi and archon stealing. OMG.....almost seems like too much. But fungal and infested terran did seem harder to deal with and neural was like the icing on the cake.

