Holy......I didn't know it but....4-gate in PvP on maps with ramps is pretty much dead with the PTR changes. Units can't be warped in on ramps anymore and the vision thing blocks off the warping in on high ground with pylons.
http://www.teamliquid.net/forum/view...opic_id=259086
Really makes me wish Blizzard did this earlier instead of messing around with the warpgate time.
@Twilice
I've never really seen that stalker harass early game really decide a game in professional play. Maybe bring down 2 marines to half health. I have seen it being used as a scouting tool that lets Protoss know an all-in is coming. Notably I saw White-Ra scout an all-in coming with it and micro'd his stalkers from Terran natural to his natural. But it does really punish a terran who techs without a bunker.
It just seems to me like the next step to Protoss scouting. First is the initial scout probe to see the gases and rax (maybe an add on or second rax). Second is the zealot+stalker poke. Then some regular poking with probe/zealot/stalker until observer comes out. I've always personally seen it as a scouting technique rather than damage dealing to bio units.
There is the constant stalker harass that got really popular a few months back. Constantly poking and attacking with stalkers. Especially if there's a lack of marauders/no concussive shell.
@Todie
Those 5 seconds I would think make more difference in TvZ than TvP. Changes bunker rushes and 2 rax play TvZ. Makes it even easier for zerg to hold it off. Gives protoss a bit more breathing room early game. There are always cases of games you can think of where the sentry finishes like a few seconds slow.




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