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Thread: Patch 1.4.0

  1. #161

    Default Re: Patch 1.4.0

    Quote Originally Posted by RamiZ View Post
    It is not "except", I counted that. Even with it, Defensive Matrix game BC like 800 HP, or something like that, Missile Barrage was basically Valkyrie on steroids, and Yamato Cannon countered all of the bigger units. With few BCs, like 5-6, you could wreck the havoc upon the opponent's army, not even counting the rest of your army like Tanks, Marines, Ghosts and Thors.
    Now let's say that all those abilities cost 150 energy - it's not like out of the box they're gonna be able to crush an opponent's army. And of course you have to actually build those 5-6 BCs, research each upgrade and retrofit them. And once that's done they'll only be able to use their abilities in combat once.
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  2. #162
    Gradius's Avatar SC:L Addict
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    Default Re: Patch 1.4.0

    So I heard immortals are now OP & actually live up to their name.

  3. #163

    Default Re: Patch 1.4.0

    Quote Originally Posted by Drake Clawfang View Post
    Now let's say that all those abilities cost 150 energy - it's not like out of the box they're gonna be able to crush an opponent's army. And of course you have to actually build those 5-6 BCs, research each upgrade and retrofit them. And once that's done they'll only be able to use their abilities in combat once.
    Yes, they will do it once per combat, just enough to win that fight? Anyway, I am pretty sure that Old BCs and Corruptors were left out because of the balance issues.
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  4. #164

    Default Re: Patch 1.4.0

    Quote Originally Posted by RamiZ View Post
    Yes, they will do it once per combat, just enough to win that fight? Anyway, I am pretty sure that Old BCs and Corruptors were left out because of the balance issues.
    Balance issues had little to do with it, at least in the Battlecruisers case.

    IIRC, the various BC upgrades were axed from multiplayer because researching them individually was tedious and counter-intuitive, and most play testers just went with the yamato canon anyway.

  5. #165

    Default Re: Patch 1.4.0

    Quote Originally Posted by phazonjunkie View Post
    IIRC, the various BC upgrades were axed from multiplayer because researching them individually was tedious and counter-intuitive, and most play testers just went with the yamato canon anyway.
    If that's true then it would seem that contrary to Ramzi's claims, the other abilities weren't good enough compared to YC.
    SC2 handle - "DrakeyC, code 929"

    I ARE A PROPHET! I've predicted three major aspects of SC2 correct, more or less.

    June 2007 - I predicted the Protoss campaign would give you new tech as you conducted diplomacy among tribes.

    Hidden Content:
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  6. #166

    Default Re: Patch 1.4.0

    A) You didn't research all the abilities individually.
    B) They WERE removed because everyone was just getting Yamato Gun.
    C) Same with the Corruptors, it was removed for lack of use, rather than being too strong.

    They would never remove a mechanic for being too strong, because anything can be adjusted or nerfed.


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  7. #167

    Default Re: Patch 1.4.0

    Quote Originally Posted by Aldrius View Post
    A) You didn't research all the abilities individually.
    B) They WERE removed because everyone was just getting Yamato Gun.
    C) Same with the Corruptors, it was removed for lack of use, rather than being too strong.

    They would never remove a mechanic for being too strong, because anything can be adjusted or nerfed.
    I don't get this. Blizzard is known for removing things because "they don't really like it", I don't know a guy that would prefer current Corruptors over old Corruptors. Also, why would anyone get Yamato Cannon instead of other two abilities which are far superior in fight versus huge number of small units, it just boggles my mind. It doesn't make any sense at all...
    "Living for the Swarm!"

  8. #168

    Default Re: Patch 1.4.0

    Quote Originally Posted by RamiZ View Post
    I don't get this. Blizzard is known for removing things because "they don't really like it", I don't know a guy that would prefer current Corruptors over old Corruptors. Also, why would anyone get Yamato Cannon instead of other two abilities which are far superior in fight versus huge number of small units, it just boggles my mind. It doesn't make any sense at all...
    Uh..I dunno, maybe because terrans already have more cost effective ways of dealing with 'huge numbers of small units' which can be obtained at earlier tiers?

  9. #169

    Default Re: Patch 1.4.0

    Quote Originally Posted by Gradius View Post
    So I heard immortals are now OP & actually live up to their name.
    Hells yeah. I've been 2v2'ing a lot recently, both before and after the patch, and I've been having a lot of success by going double robo immortals + upgrades. It feels so good steamrolling your opponents with 10+ immortals : D


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  10. #170

    Default Re: Patch 1.4.0

    yeah i've seen it first hand... i feel like Imortals are becoming alittle akin to the effective semi-mineral sink taht marauders are. ofc you need otehr untis to cover yuo from air and swarming attacks, but imortals are a good core unit now.
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