Main problem with carriers isn't its speed. It's more the initial range it attacks from, how quickly it dies to standard units opponents make, the need for large amounts of sentry energy to use carriers safely (but carriers not being AOE meaning templar/colossi are more cost effective) and the build time of carriers.
If the carrier/interceptor could be more resistant to damage or SotG's suggestion of returning to a more BW style carrier micro, then yeah it'll be more than pretty much a gimicky unit that no Protoss has a reputation for making in competitive play.




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