Page 7 of 19 FirstFirst ... 5678917 ... LastLast
Results 61 to 70 of 183

Thread: Patch 1.4.0

  1. #61

    Default Re: Patch 1.4.0

    Quote Originally Posted by TychusFindlay View Post
    Then why even get a Mothership?
    4 T3H LULZ, obviously.

    Mothership could have been so cool. I miss the Mothership we had at reveal

  2. #62

    Default Re: Patch 1.4.0

    Planet cracker and time stop was just to amazing.

  3. #63

    Default Re: Patch 1.4.0

    Time stop was amazing, it would've been a massive force field or toned down fungal growth.

    Imagine it being used in game, I don't understand they they did'nt put that in. It's pretty much the queen's ensnare but location based only.

  4. #64

    Default Re: Patch 1.4.0

    I suspect we may see the return of several cut units and abilities in HotS. Slow Time is one I eagerly await.

    Also, the Tempest. Cause FUCK Carriers.

  5. #65
    TheEconomist's Avatar Lord of Economics
    Join Date
    May 2009
    Posts
    6,895

    Default Re: Patch 1.4.0

    Quote Originally Posted by Twilice View Post
    Planet cracker and time stop was just to amazing.
    Too amazing indeed. A balancing nightmare to be sure. But, to say that the Mothership needs reworking would be an understatement.



    Rest In Peace, Old Friend.

  6. #66

    Default Re: Patch 1.4.0

    I don't really mind the support-focused Mothership. I mean high-level spellcasters can be powerful forces on their own. (Look at the freaking infestor) But... she really needs to be like... better. Better spells, possibly find a more workable solution for her mobility issues. (Though the acceleration change may have fixed those.)

    Vortex and Recall just... aren't that impressive. Recall was flat out useless on a unit that slow. Vortex can't even be used creatively anymore. It's silly. Time Bomb or whatever could have had some creative uses, but I think it'd need to be more than just an ensnare.

    It's kind of interesting how all the units they advertised heavily when the game was first announced didn't even really wind up in the game at all.

    Reapers got nerfed to oblivion, Mothership got nerfed to oblivion... it'd be nice if they could have like... kept these units true to their original intent for them to some degree.


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  7. #67

    Default Re: Patch 1.4.0

    One issue with the mothership has been.....the cloak and recall abilities are great unless the opponent has ghosts/high templar/infestors.

    -Just 2 EMPs all energy gone from mothership. Not to mention no more cloak and all units hiding under it lose their shields.
    -Infestor neural parasite it and you have the nightmare of fighting an invisible zerg army.
    -High templar and boom energy gone and converted into damage.

    If no one ever made those units the mothership would be alright. But yeah....

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

    For people of the opinion "I completely will never pay for anything" but still wanting to watch GSL VODs....PM me. (Hint: Sharing is caring)

    If you're making an account just to PM me.....don't waste your time.

  8. #68

    Default Re: Patch 1.4.0

    ahh such a hard decision in races.. I normally play Protoss 90% of the time but its looking pretty obvious that if I wanted to get back on a sponsored team and try my hand at playing professionally, Protoss doesnt fare well at the upper levels..

    I do love zerg from BW, and I have that zerg "mentality" of always harassing/countering (I play P like a Z player, rather than the sit-and-max style that P requires) so in that sense, I would probably be a very good Z player if I focused on it. I dont mind ZvZ and ZvP is obviously easy, but ZvT is a pain in the ass.. its the reason I switched from Z to P in BW in the first place, cause i hated ZvT and PvT is slightly better. I lose to like low master T's with zerg =/

    With the patch, sure P will be a tad better but I dont feel the changes are enough, especially in relation to the ghost and infestor. Staying with protoss right now is really more of a "Well, I know its bad but if blizzard isnt completely stupid and sees how P is doing in high level games, maybe we'll eventually get a fix" but its looking like blizzard rather have 32 terrans in code S than having equal-races. I mean, ghosts being 100 gas was one of the worst changes ever, I bitched about it in that patch thread and no one thought it would make a difference, but now every lategame TvZ and TvP is consists of 30 ghosts just mass EMP and sniping everything. Stupid =/

    I wish HOTS would mention what units are going to be included, cause that'd give me an idea if I want to stay with P or start from the bottom again with Z but at least knowing in the end, its a much safer/stronger/consistent race

    Or even if Mothership couldnt get neutral parasited, they would actually be useful. sigh.

  9. #69

    Default Re: Patch 1.4.0

    Quote Originally Posted by Skyze View Post
    ahh such a hard decision in races.. I normally play Protoss 90% of the time but its looking pretty obvious that if I wanted to get back on a sponsored team and try my hand at playing professionally, Protoss doesnt fare well at the upper levels..

    I do love zerg from BW, and I have that zerg "mentality" of always harassing/countering (I play P like a Z player, rather than the sit-and-max style that P requires) so in that sense, I would probably be a very good Z player if I focused on it. I dont mind ZvZ and ZvP is obviously easy, but ZvT is a pain in the ass.. its the reason I switched from Z to P in BW in the first place, cause i hated ZvT and PvT is slightly better. I lose to like low master T's with zerg =/

    With the patch, sure P will be a tad better but I dont feel the changes are enough, especially in relation to the ghost and infestor. Staying with protoss right now is really more of a "Well, I know its bad but if blizzard isnt completely stupid and sees how P is doing in high level games, maybe we'll eventually get a fix" but its looking like blizzard rather have 32 terrans in code S than having equal-races. I mean, ghosts being 100 gas was one of the worst changes ever, I bitched about it in that patch thread and no one thought it would make a difference, but now every lategame TvZ and TvP is consists of 30 ghosts just mass EMP and sniping everything. Stupid =/

    I wish HOTS would mention what units are going to be included, cause that'd give me an idea if I want to stay with P or start from the bottom again with Z but at least knowing in the end, its a much safer/stronger/consistent race

    Or even if Mothership couldnt get neutral parasited, they would actually be useful. sigh.
    Well you could go Morrow-esque style. Play ZvP and ZvZ but go PvT. Don't see why not.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

    For people of the opinion "I completely will never pay for anything" but still wanting to watch GSL VODs....PM me. (Hint: Sharing is caring)

    If you're making an account just to PM me.....don't waste your time.

  10. #70

    Default Re: Patch 1.4.0

    Nice to have your perspective Skyze! i cant say im surprised by it, though i kind of wish i was. :P Though im not in a position to argue, i do disagree about the patch as it stands not being enough; the buffs to immortals and prisms really stand out to me.

    ive yet only heard stories about these high end games with sick ghost numbers, so i cant speak to that at all atm; maybe you're quite right

    regardless, if the immortal and prism buffs stick, ill probably be picking up protoss some time before the next significant patch. i can totally see myself hitting diamond with P while having failed to reach it with T & having dropped out of it playing Z for nearly 6 months+

    an atempt to understand the terran side of the metagame concerning ghosts: The 200 mineral-cost and significant build time makes producing these on any larger scale require a big mineral economy and barrack-infrastructure, at my own level of play this is very hard to obtain (esp since getting the most of each ghosts takes better unit control than i have) ... i would imagine, for the high end players, it took time to adopt to this change partially because a different unit comp (more ghosts) requires a different tactical approach and partially because it may require more rax to keep producing ghosts alongside other infantry. (also, competitive players cant experiment wildly in hope of striking gold in finding an epic play; the experimentation is risky and has opportunity costs in terms of removing time from players standard-play practise, that keeps their overall skill consistent, relating to the current metagame )


    ... even if ghsots are everywhere thoguh, and frequently. are P's really hitting a brick wall with that? i dont want to beleive it. its not like ghosts are a sick dps unit outside EMP & snipe; zealot+archon flanks should stay scary? do top T's mass snipes on charging zealots?


    ... in any case, HoTS should mix things up, especially MS/carrier ; changes or replacements.
    Last edited by Todie; 09-08-2011 at 08:55 AM.
    I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
    I work an internship at a government agency this fall, and have a good time at it.
    I'm being more social, active and honest lately. in all forums.

    Hi.

Similar Threads

  1. Patch 1.1
    By minerals in forum StarCraft Discussion
    Replies: 79
    Last Post: 09-17-2010, 08:31 PM
  2. Patch 17
    By dejai in forum StarCraft Discussion
    Replies: 7
    Last Post: 07-14-2010, 02:12 AM
  3. Help with Patch
    By ZOMBITO in forum StarCraft Discussion
    Replies: 2
    Last Post: 04-27-2010, 11:35 AM
  4. Patch 8
    By ArcherofAiur in forum StarCraft Discussion
    Replies: 127
    Last Post: 04-13-2010, 03:36 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •