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Thread: Random Unit Attack Delay

  1. #11

    Default Re: Random Unit Attack Delay

    I lost several probes duo to this "yes I will pwn him cuz I got more hp and attacked before".

  2. #12
    The_Blade's Avatar Administrator
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    Default Re: Random Unit Attack Delay

    Oh, I now see what kind of delay you were all talking about. I'm with Wankey on it though. This delay might be removed for Progaming, but I really don't think it is bugging the whole multiplayer aspect.

  3. #13

    Default Re: Random Unit Attack Delay

    I always noticed this in BW, particularly with zealots. I thought I was just imagining it, or it was just lag on my end.

    I agree with Wankey on the Uncanny Valley aspect.

  4. #14
    TheEconomist's Avatar Lord of Economics
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    Default Re: Random Unit Attack Delay

    @Wankey: I doubt it. If StarCraft 2 is anything like WarCraft III or StarCraft: Brood War then the animations aren't as tied to the damage calculation as you think.

    Unlike the previous games, however, I have not touched the editor and, therefore, I admit I have no experience with the inner workings of the game.



    Rest In Peace, Old Friend.

  5. #15
    The_Blade's Avatar Administrator
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    Default Re: Random Unit Attack Delay

    Quote Originally Posted by TychusFindlay View Post
    @Wankey: I doubt it. If StarCraft 2 is anything like WarCraft III or StarCraft: Brood War then the animations aren't as tied to the damage calculation as you think.

    Unlike the previous games, however, I have not touched the editor and, therefore, I admit I have no experience with the inner workings of the game.
    What else could we use as parameters to measure damage calculations if is not animation timing (more important on ranged attackers like the Stalker)? I do remember there was a trick in WC3 called "cancel animation" (or something like that) which triggered damage reduction calculations and the full attack animation was not displayed.

  6. #16

    Default Re: Random Unit Attack Delay

    It was the backswing animation, first there was a casting/attack animation that had to proceed before anything happened. (this could be canceled by a stun from the enemy) and then there was a backswing animation which you could tell your unit to walk away, the cooldown was unaffected by this.

    So basically the animation was divided into 2 parts. And I think the animation changeling was an intended thing. To give a small edge to those that microed single units.

  7. #17

    Default Re: Random Unit Attack Delay

    Screw pro-gaming, if anything this game needs more elements of chance, not fewer. You don't see professional golfers bitch because the wind doesn't keep a nice steady 4mph from the NE throughout the entire tournament.
    Superior capability in language does not necessarily equate to superior intelligence...but it certainly doesn't help your argument if you sound stupid.

  8. #18

    Default Re: Random Unit Attack Delay

    Quote Originally Posted by Lupino View Post
    Screw pro-gaming, if anything this game needs more elements of chance, not fewer. You don't see professional golfers bitch because the wind doesn't keep a nice steady 4mph from the NE throughout the entire tournament.
    Implementing elements of chance that are significant enough would completely mess this game up. It has nothing to do with pro-gaming. It would simply be unfair.
    I don't want to win a game cause I got lucky by chance.


    Stand and deliver, that my hamster might have a better look at you.

  9. #19

    Default Re: Random Unit Attack Delay

    well it makes pro gaming more intense, instead of "we already know the unit on the right side will win" it will be "omg omg who will win!"

  10. #20

    Default Re: Random Unit Attack Delay

    Quote Originally Posted by Twilice View Post
    well it makes pro gaming more intense, instead of "we already know the unit on the right side will win" it will be "omg omg who will win!"
    Right. But it also makes it less skillbased.


    Stand and deliver, that my hamster might have a better look at you.

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