Agreed entirely. The line "look at that thing", out of context sounds stupid, but TBH I don't recall the context in the game. I doubt it's as stupid as it sounds now though.
As well, since it was mentioned somewhere to suggest improvements and not just complain, to better capture the feel that we're a ragtag band of rebels, have a much lower unit cap, say 50. This encourages the player to use their supply wisely and use their forces better. But, certain missions raise that cap. Rescue Tosh's buddies from prison? Well you just got +25 to the cap. Help the Agria colonists? While they stick around you get +25.
This could also factor into the branching missions - help Tosh and get a higher unit cap, but help Nova and she gives you some sorta secret spec ops tech or whatever, that trains units faster and/or for less money. Mercenaries, since they're hired guns and not part of Raynor's crew, cost no supply to hire. Also, purchasing a merc contract would be more expensive in credits, but would raise the unit cap a little bit. Hire the War Pigs and in addition to calling down squads of 4 in the mission, the unit cap raises by 10.





Reply With Quote
.
