Yeah, but someone could make one. If someone could make one that progresses dramatically then maybe we're just missing something. If not, we'd have a stronger proof of our claims.
07-28-2011, 08:31 PM
#31
Yeah, but someone could make one. If someone could make one that progresses dramatically then maybe we're just missing something. If not, we'd have a stronger proof of our claims.
07-28-2011, 09:02 PM
#32
07-28-2011, 09:08 PM
#33
07-28-2011, 09:20 PM
#34
For one I have not. Oh how I miss the good old days, with the old wise prelate Zeratul, it's a pity the original voice actor passed away. May God give rest to his soul.
http://www.youtube.com/watch?v=Mi_uSD9GQUI
"-Behold the culmination of your history...
-All I behold is an abomination."
Yeah *sigh* that was a great story.
yeah.
I wouldn't say that was the main problem. I didn't feel invincible when the hybrid was persecuting me (I mean Raynor, since when I passed that mission, the only one that came back alive was Raynor.)
Nor when I was playing the last mission of the Protoss mini campaing, heck those hybrids were tough. I barely survived.
Well, maybe it was just due to the fact I was always playing at hard difficulty. Anyways, those missions where hard enough and interesting to play.
What was actually ludicrous is that in SC2 we were able to get to Kerrigan landing on char, something that two terran fleets from both the Earth itself (DuGalle's) and the Korpulu sector (Mengsk's ) plus a protoss fleet (Artanis') could not even attempt to do in the end of StarCraft 1!!!
http://www.youtube.com/watch?v=TkQsl9CknIg
They all failed miserably to kill Kerrigan, and now in SC2 Raynor's raiders with the help of Warfield and his fleet would triumph where others with more power and posibilities failed? That's just quite amiss, I want explanations Blizzard. Wait... we sort of have them: The "Magical ancient X'elnaga artifac" which helped them... And kerrigan... she was evil to the bone, and cunning as a snake, she had no mercy, and she would attack using all the ferocity of the ravenous swarms... now she seemed a bit... softened... heck, maybe it just seems to be so due to the new voice acting?
"Dearest Elena..."
heck, DuGalle's suicidal letter... The last letter from a defeated admiral that will never reach it's destiny... I must say it made me cry.
I do share the respect and thoughts of Eligor. of course, I must agree some things aren't the way they used to be.
In fact... I think I have seen Wankey complaining about this too: most of the SC2 voice acting was... let's just say nostalgic guys like me would notice how the quality has gone lower.
http://www.youtube.com/watch?v=sKjyLFrBB64
This is what a YouTube user posted about it:
with 72 thumbs up. Frankly I agree with that. At least some have kept their original voice actors like the siege tank as far as I know, and the rest tend to stay faithful to their origin, but goliath is simply not as good, and some things they say are plain stupid.SC I Goliath = Badass.
SC II Goliath = Fatass.
What kind of joke is the captain of a capital ship such as a Battlecruiser saying something like "I'm drunk"?
EDIT
Well, I just hope the expansions will make the whole thing worthy, at least redeem StarCraft II in the aspects Wings of Liberty failed.
Last edited by Josue; 07-28-2011 at 09:46 PM.
07-28-2011, 09:40 PM
#35
I wouldn't see much point really. Those who like WoL's story will use this to espouse the greatness that is WoL's narrative while those who don't like WoL's story will just use it to highlight how poorly it was executed. Go figure.
If all you want is a strict "A to B" of WoL's story just start with the Mar Sara cinematics, progress to Tychus' mission line and then finally Valerian's. As for dramatic progression - well, that's more of a subjective issue.
I don't think anyone would fully agree one way or another if something worked or not. For example, I quite like the interpretation of WoL's story as being ultimately about Raynor's personal redemption but I doubt that WoL was able to deliver or convey this effectively. Someone may only agree with me for either the first or second part of my statement or wholly agree/disagree with it and back it up with their own observations.
*Ducks for cover*
Yes, that's right! That is indeed ME on the right.
_______________________________________________
07-28-2011, 10:21 PM
#36
07-28-2011, 10:24 PM
#37
Here's hoping they replay all their dialogue from StarCraft and Broodwar before they finalize their dialogue for Heart of the Swarm and Legacy of the Void... it couldn't hurt if they'd hire one of their old writers back.
I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...
07-28-2011, 11:25 PM
#38
07-29-2011, 08:58 AM
#39
I'm not really talking about gameplay. I'm talking about losses that are reflected in the story. Like in SC1 Zerg Campaign, after you beat Tassadar's forces, it turns out it was only a diversion, and then Zasz got killed so you have to clean up the mess next mission. Or the vanilla Terran campaign, where even though you took down the Confederacy, it was all for nothing b/c Mengsk was just as bad. Or SC1 Protoss ending, where even though you killed the Overmind, your homeworld is in shambles, and the first BW mission is spent retreating.
WoL had In Utter Darkness, but:
1) This is another case of "protoss get horribly owned" syndrome that the writers have.
2) It's not even real. It was a possible reality.
This is a good point, but as the writers said, the swarm just spread out all over the sector to look for artifacts, so it would have been easier to get to Char. Still, they should have gotten owned when the Swarm pulled back. And maybe Kerrigan was even toying with them at the beginning, threatening infestation, and letting them land so she could infest them.What was actually ludicrous is that in SC2 we were able to get to Kerrigan landing on char, something that two terran fleets from both the Earth itself (DuGalle's) and the Korpulu sector (Mengsk's ) plus a protoss fleet (Artanis') could not even attempt to do in the end of StarCraft 1!!!
They all failed miserably to kill Kerrigan, and now in SC2 Raynor's raiders with the help of Warfield and his fleet would triumph where others with more power and posibilities failed? That's just quite amiss, I want explanations Blizzard. Wait... we sort of have them: The "Magical ancient X'elnaga artifac" which helped them... And kerrigan... she was evil to the bone, and cunning as a snake, she had no mercy, and she would attack using all the ferocity of the ravenous swarms... now she seemed a bit... softened... heck, maybe it just seems to be so due to the new voice acting?
07-29-2011, 09:59 AM
#40
I think this and the general lack of a sense of danger is due to the lack of a fixed HQ and that Raynor's crew operated out of a mobile base of operations. As such, we can't help but wind up thinking (at least subconsciously) that even if Raynor finds himself in over his head, he can always cut his losses and run. In fact, this was his entire modus operandi through a bulk of the game - sneak in, grab what he's after and get out before things get too hot.
If so, the game did not do a very good job of hinting it.