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Thread: How did they screw up the single player that bad?

  1. #31

    Default Re: How did they screw up the single player that bad?

    Yeah, but someone could make one. If someone could make one that progresses dramatically then maybe we're just missing something. If not, we'd have a stronger proof of our claims.

  2. #32
    TheEconomist's Avatar Lord of Economics
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    Default Re: How did they screw up the single player that bad?

    Quote Originally Posted by GnaReffotsirk View Post
    Tych, your post is a trap man. It's a trap.
    Question mark Question mark Question mark



    Rest In Peace, Old Friend.

  3. #33

    Default Re: How did they screw up the single player that bad?

    Quote Originally Posted by TychusFindlay View Post
    Question mark Question mark Question mark
    I know, right?

    Warning: To reply with something that starts with, "But you shouldn't have to..." will flip the first trigger.

  4. #34

    Default Re: How did they screw up the single player that bad?

    Quote Originally Posted by Gradius View Post
    Awesome.

    "What treachery is this Kerrigan?"

    Man I forgot how awesome Zeratul sounded in the good ol' days.

    For one I have not. Oh how I miss the good old days, with the old wise prelate Zeratul, it's a pity the original voice actor passed away. May God give rest to his soul.

    http://www.youtube.com/watch?v=Mi_uSD9GQUI


    "-Behold the culmination of your history...
    -All I behold is an abomination."

    Yeah *sigh* that was a great story.

    Quote Originally Posted by Gradius View Post
    Well there was the bar fight & disagreement towards the end of the tychus missions, but that's basically it.
    yeah.

    Quote Originally Posted by Gradius View Post
    I mainly don't like how you're an invincible force throughout the campaign. Not once did I feel like I was under threat or could lose the mission. HoTS will probably just be us steamrolling everyone who gets in our way again, especially the weakling SC2-style protoss cowards.
    I wouldn't say that was the main problem. I didn't feel invincible when the hybrid was persecuting me (I mean Raynor, since when I passed that mission, the only one that came back alive was Raynor.)

    Nor when I was playing the last mission of the Protoss mini campaing, heck those hybrids were tough. I barely survived.
    Well, maybe it was just due to the fact I was always playing at hard difficulty. Anyways, those missions where hard enough and interesting to play.

    Quote Originally Posted by Gradius View Post
    The Char missions are the only ones where I felt like I could lose, but that's because the odds were supposed to be impossible. I bought the fact that they worked their asses off and suffered heavy casualties just to establish a pathetic landing site, but then they go back in space for the Shatter the Sky mission, or spend some time dicking around in caves for Belly of the Beast. And then the entire swarm gets recalled to Char in a newscast, but they still win. Meh. Would also have been nice for the newscasts themselves not to be a joke. We've got this epic char atmosphere set up for the final missions, and the newscast is:

    "While the nature of his abrupt mental breakdown remains unknown, we do know that he was clad only in his socks and rumored to be in possession of Emperor Mengsk's manifesto and a pound of peanut butter."
    What was actually ludicrous is that in SC2 we were able to get to Kerrigan landing on char, something that two terran fleets from both the Earth itself (DuGalle's) and the Korpulu sector (Mengsk's ) plus a protoss fleet (Artanis') could not even attempt to do in the end of StarCraft 1!!!

    http://www.youtube.com/watch?v=TkQsl9CknIg


    They all failed miserably to kill Kerrigan, and now in SC2 Raynor's raiders with the help of Warfield and his fleet would triumph where others with more power and posibilities failed? That's just quite amiss, I want explanations Blizzard. Wait... we sort of have them: The "Magical ancient X'elnaga artifac" which helped them... And kerrigan... she was evil to the bone, and cunning as a snake, she had no mercy, and she would attack using all the ferocity of the ravenous swarms... now she seemed a bit... softened... heck, maybe it just seems to be so due to the new voice acting?

    "Dearest Elena..."
    heck, DuGalle's suicidal letter... The last letter from a defeated admiral that will never reach it's destiny... I must say it made me cry.

    Quote Originally Posted by Eligor View Post
    Chris Metzen resting on laurels and letting other writers hammer out the script for one, or maybe Chris Metzen no having enough faith in his own abilities which still amounts to the same thing. Blizzard's only writer who knows how to write dialogue not writing anymore past "the Frozen Throne" in short, and having questionable judgment where others' writings are concerned (he did OK "Shadow of the Xel'Naga" and all the Richard Knaak books). And the general post-WoW disregard for story and continuity (no matter what they say).

    This said with all due respect for Chris and Blizzard.
    Quote Originally Posted by DemolitionSquid View Post
    Unneeded sentiment that no one else here shares. You can breathe now.

    I do share the respect and thoughts of Eligor. of course, I must agree some things aren't the way they used to be.

    In fact... I think I have seen Wankey complaining about this too: most of the SC2 voice acting was... let's just say nostalgic guys like me would notice how the quality has gone lower.

    http://www.youtube.com/watch?v=sKjyLFrBB64


    This is what a YouTube user posted about it:

    SC I Goliath = Badass.

    SC II Goliath = Fatass.
    with 72 thumbs up. Frankly I agree with that. At least some have kept their original voice actors like the siege tank as far as I know, and the rest tend to stay faithful to their origin, but goliath is simply not as good, and some things they say are plain stupid.
    What kind of joke is the captain of a capital ship such as a Battlecruiser saying something like "I'm drunk"?

    EDIT

    Well, I just hope the expansions will make the whole thing worthy, at least redeem StarCraft II in the aspects Wings of Liberty failed.

  5. #35

    Default Re: How did they screw up the single player that bad?

    Quote Originally Posted by GnaReffotsirk View Post
    Yeah, but someone could make one. If someone could make one that progresses dramatically then maybe we're just missing something. If not, we'd have a stronger proof of our claims.
    I wouldn't see much point really. Those who like WoL's story will use this to espouse the greatness that is WoL's narrative while those who don't like WoL's story will just use it to highlight how poorly it was executed. Go figure.

    If all you want is a strict "A to B" of WoL's story just start with the Mar Sara cinematics, progress to Tychus' mission line and then finally Valerian's. As for dramatic progression - well, that's more of a subjective issue.

    I don't think anyone would fully agree one way or another if something worked or not. For example, I quite like the interpretation of WoL's story as being ultimately about Raynor's personal redemption but I doubt that WoL was able to deliver or convey this effectively. Someone may only agree with me for either the first or second part of my statement or wholly agree/disagree with it and back it up with their own observations.

    Quote Originally Posted by GnaReffotsirk View Post
    Warning: To reply with something that starts with, "But you shouldn't have to..." will flip the first trigger.
    *Ducks for cover*
    Yes, that's right! That is indeed ME on the right.


    _______________________________________________

  6. #36
    TheEconomist's Avatar Lord of Economics
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    Default Re: How did they screw up the single player that bad?

    Quote Originally Posted by GnaReffotsirk View Post
    I know, right?

    Warning: To reply with something that starts with, "But you shouldn't have to..." will flip the first trigger.
    Good God man, the heat is frying your brain. Get your ass in a bath tub of ice, stat!



    Rest In Peace, Old Friend.

  7. #37

    Default Re: How did they screw up the single player that bad?

    Here's hoping they replay all their dialogue from StarCraft and Broodwar before they finalize their dialogue for Heart of the Swarm and Legacy of the Void... it couldn't hurt if they'd hire one of their old writers back.
    I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...

  8. #38

    Default Re: How did they screw up the single player that bad?

    Quote Originally Posted by TychusFindlay View Post
    Good God man, the heat is frying your brain. Get your ass in a bath tub of ice, stat!
    Lol. Will do sir.

  9. #39
    Gradius's Avatar SC:L Addict
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    Default Re: How did they screw up the single player that bad?

    Quote Originally Posted by Josue View Post
    I wouldn't say that was the main problem. I didn't feel invincible when the hybrid was persecuting me (I mean Raynor, since when I passed that mission, the only one that came back alive was Raynor.)

    Nor when I was playing the last mission of the Protoss mini campaing, heck those hybrids were tough. I barely survived.
    Well, maybe it was just due to the fact I was always playing at hard difficulty. Anyways, those missions where hard enough and interesting to play.
    I'm not really talking about gameplay. I'm talking about losses that are reflected in the story. Like in SC1 Zerg Campaign, after you beat Tassadar's forces, it turns out it was only a diversion, and then Zasz got killed so you have to clean up the mess next mission. Or the vanilla Terran campaign, where even though you took down the Confederacy, it was all for nothing b/c Mengsk was just as bad. Or SC1 Protoss ending, where even though you killed the Overmind, your homeworld is in shambles, and the first BW mission is spent retreating.

    WoL had In Utter Darkness, but:
    1) This is another case of "protoss get horribly owned" syndrome that the writers have.
    2) It's not even real. It was a possible reality.


    What was actually ludicrous is that in SC2 we were able to get to Kerrigan landing on char, something that two terran fleets from both the Earth itself (DuGalle's) and the Korpulu sector (Mengsk's ) plus a protoss fleet (Artanis') could not even attempt to do in the end of StarCraft 1!!!

    They all failed miserably to kill Kerrigan, and now in SC2 Raynor's raiders with the help of Warfield and his fleet would triumph where others with more power and posibilities failed? That's just quite amiss, I want explanations Blizzard. Wait... we sort of have them: The "Magical ancient X'elnaga artifac" which helped them... And kerrigan... she was evil to the bone, and cunning as a snake, she had no mercy, and she would attack using all the ferocity of the ravenous swarms... now she seemed a bit... softened... heck, maybe it just seems to be so due to the new voice acting?
    This is a good point, but as the writers said, the swarm just spread out all over the sector to look for artifacts, so it would have been easier to get to Char. Still, they should have gotten owned when the Swarm pulled back. And maybe Kerrigan was even toying with them at the beginning, threatening infestation, and letting them land so she could infest them.

  10. #40

    Default Re: How did they screw up the single player that bad?

    Quote Originally Posted by Gradius View Post
    I'm not really talking about gameplay. I'm talking about losses that are reflected in the story. Like in SC1 Zerg Campaign, after you beat Tassadar's forces, it turns out it was only a diversion, and then Zasz got killed so you have to clean up the mess next mission. Or the vanilla Terran campaign, where even though you took down the Confederacy, it was all for nothing b/c Mengsk was just as bad. Or SC1 Protoss ending, where even though you killed the Overmind, your homeworld is in shambles, and the first BW mission is spent retreating.
    I think this and the general lack of a sense of danger is due to the lack of a fixed HQ and that Raynor's crew operated out of a mobile base of operations. As such, we can't help but wind up thinking (at least subconsciously) that even if Raynor finds himself in over his head, he can always cut his losses and run. In fact, this was his entire modus operandi through a bulk of the game - sneak in, grab what he's after and get out before things get too hot.

    Quote Originally Posted by Gradius View Post
    This is a good point, but as the writers said, the swarm just spread out all over the sector to look for artifacts, so it would have been easier to get to Char. Still, they should have gotten owned when the Swarm pulled back. And maybe Kerrigan was even toying with them at the beginning, threatening infestation, and letting them land so she could infest them.
    If so, the game did not do a very good job of hinting it.

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