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Thread: How did they screw up the single player that bad?

  1. #101

    Default Re: How did they screw up the single player that bad?

    I still don't see why that line with the brother is repeatedly singled out for being bad.
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  2. #102
    TheEconomist's Avatar Lord of Economics
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    Default Re: How did they screw up the single player that bad?

    Tru dat, but the repetition is because some people still think the storyline was good.
    There also Justin Bieber fangirls/boys (Beliebers) but I leave them alone.

    I'll admit though, if I were still a troll like I was before beta and this wasn't a community I respected so much, I'd have a lot of fun with these people who think the SC2 SP stands up to SC1's



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  3. #103

    Default Re: How did they screw up the single player that bad?

    Quote Originally Posted by Gradius View Post
    The SP was still saved b/c of the good level design and the sheer skill & attention-to-detail of the art team. The in-game cinematics were great IMO. If the story team showed half the dedication of the art team, this would be a AAA title. Seriously, you see on the DVD an artist being tasked with creating a larvae and saying "The larva is a dumb 3 segmented worm but I wanted to look at it and say that's the best dumb 3 segmented worm we've ever created." Meanwhile the writing team is spewing out gems like "my brother went off to the mines last week. he disappeared".
    I have to agree here completely. Like I said, I still enjoyed it, but it was nowhere near as good as the original. I hope that the story team takes things more seriously this time around.
    I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...

  4. #104

    Default Re: How did they screw up the single player that bad?

    Quote Originally Posted by Aldrius View Post
    They just banked WAYYY too much on player's nostalgia seeing them through the story.
    This is an interesting take. Are you saying that people who like WoL's story (and what the writers are trying to push) are using the nostalgia from SC1 to mask over the obvious cracks in WoL's story? Those same people also tend to defend WoL's story by saying that it is nostalgia for SC1 that makes one blind to the goodness that is Wol's story. You really have to wonder sometimes...



    Quote Originally Posted by Gradius View Post
    It's 99% going to be the latter, and people will still be surprised. Blizz plans out their stories way in advance, and it's doubtful they might have even incorporated any feedback from the WoL criticism, apart from maybe changing some dialog. Unless there was a major staffing change, there's no reason to assume we're going to be getting anything that's not just more of the same. Sooner people accept this the better off they'll be. :P
    Way to crush our hopes and dreams, Gradius!!

    It's hard to believe they won't make any significant story changes given they're spending 2 years on each of these expansions but I guess it's hard to when the core premise of Sc2 is really just a gimmick anyway (ie: the unraveling of the mysteries that are the Xel'Naga - wooo, epic!!!)
    Last edited by Turalyon; 08-15-2011 at 10:03 PM.
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  5. #105
    Gradius's Avatar SC:L Addict
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    Default Re: How did they screw up the single player that bad?

    Quote Originally Posted by Turalyon View Post
    Way to crush our hopes and dreams, Gradius!!
    That's why I'm here.

    But seriously, they had the previsualization for that leaked hots cinematic even before WoL came out. And it was confirmed to be real at the time. So even if they changed it since then, I can't imagine the main story being any different from what they already planned in the get-go.

  6. #106
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    Default Re: How did they screw up the single player that bad?

    Quote Originally Posted by Gradius View Post
    it was confirmed to be real at the time.
    I don't doubt its authenticity but proof of confirmation please?

    I can't imagine the main story being any different from what they already planned in the get-go.
    Yeah, I don't really see how it can end much differently from that leaked ending. I must admit I certainly didn't see that ending coming when I first saw the WOL ending cinematic. Except that oh wait yes I did. I was also pretty foolish to not see WOL ending coming a mile away (what with that piece of concept art from years ago and comments from Metzen quoted on wikipedia and such) but I guess I refused to believe that WOL would have something occur for the sole purpose of being undone in HOTS. Oh how naive I was.
    Last edited by Laurentian; 08-16-2011 at 12:19 AM.

  7. #107
    TheEconomist's Avatar Lord of Economics
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    Default Re: How did they screw up the single player that bad?

    I don't doubt its authenticity but proof of confirmation please?
    Activision Blizzard sent out mass C&D demands to posters of the video under a copyright claim by them. You don't claim a copyright of something you don't own. And, you don't own something that isn't legit. It's also doubtful it was some side possibility given the effort put into it. (I never saw it though)



    Rest In Peace, Old Friend.

  8. #108

    Default Re: How did they screw up the single player that bad?

    This is an interesting take. Are you saying that people who like WoL's story (and what the writers are trying to push) are using the nostalgia from SC1 to mask over the obvious cracks in WoL's story? Those same people also tend to defend WoL's story by saying that it is nostalgia for SC1 that makes one blind to the goodness that is Wol's story. You really have to wonder sometimes...
    I'm suggesting BLIZZARD counted too much on the player's nostalgia to bother making Kerrigan an interesting and imposing villain IN Wings of Liberty. I think they figured they didn't have to.


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  9. #109

    Default Re: How did they screw up the single player that bad?

    Quote Originally Posted by Aldrius View Post
    I'm suggesting BLIZZARD counted too much on the player's nostalgia to bother making Kerrigan an interesting and imposing villain IN Wings of Liberty. I think they figured they didn't have to.
    You're right, all sequels do this and rely on nostalgia of the previous entry to a degree. It's funny because those who like WoL's story often say it's the nostalgia for the old Sc1 that is making people (who don't like WoL's story that is) 'hate' WoL's story. The question then becomes, how can the 'hater' not be nostalgic if what you say is true and Blizzard is relying on it to move their current story? As Luke said: "That's impossible!"
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  10. #110
    TheEconomist's Avatar Lord of Economics
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    Default Re: How did they screw up the single player that bad?

    It's not the nostalgia. It's the fact that, when StarCraft came out, it's story was revolutionary for RTS and, from there, mountains and mountains of anticipation and expectations were mounted. It's not the warm fuzzy feeling.



    Rest In Peace, Old Friend.

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