On top of that when the AI types GG, you will get to choose or to accept it's surrender or to completly wipe out it's remain forces
09-01-2009, 05:14 PM
#11
On top of that when the AI types GG, you will get to choose or to accept it's surrender or to completly wipe out it's remain forces
Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up
09-01-2009, 05:36 PM
#12
As long as the computers don't give up too soon, I don't mind. Maybe once I've wiped out their entire army, most of their base, and all their workers...
I don't like opponents who give up before they are thoroughly defeated. I don't like this, "Oh, I'm pretty sure I can't come back from this. I'd better give up and take away my opponent's delicious victory he has worked so hard to earn." stuff.
09-01-2009, 06:21 PM
#13
wut if AI had 1 nex 3 carriers and 1 mothership when u have 15 lings 1 hatch 4 drones and 10 ultras. (assuming the air units were a surprise)
Sc is an unpredictable game where even the wildest things appear, and cant be determined by a simple trigger like that. If it was that simple ppl would put it on a bunch of ums//AI training games.
09-01-2009, 07:50 PM
#14
As I understand, the new game has an intricate AI at the higher levels that is able to identify counters to units and dynamically consider future activity. If this is correct, it wouldn't GG in a scenario based on pure statistics but rather the effectiveness of said statistics as well.
Just a thought, pure speculation mind you.,
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09-02-2009, 11:01 AM
#15
The GG could be the result of situations like all computer's attack units wiped out, and enemy pounding computer's main base.