The speed at which you can play the game: a relic from SC1 that needs to be fixed. Who honestly plays on different speeds? And what's with those maps in the custom games list that don't play at fastest? They should "fix" this feature because:
1) There will be no more measuring things in "units of game time," which is absurd. The timer will tick at the real time, and when somebody says a probe "takes 17 seconds to build", it will actually be true.
2) Real APM will equal in-game APM, and there won't be any more confusion about these two.
3) You won't have to set the game speed of the campaign or some custom map that you try to "fastest" before you start playing. Halfway thru the campaign it turns out I was only playing at "fast".




Reply With Quote



(Hint: Sharing is caring)