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Thread: "Fix" Game Speeds in HoTS & LoTV

  1. #1
    Gradius's Avatar SC:L Addict
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    Default "Fix" Game Speeds in HoTS & LoTV

    The speed at which you can play the game: a relic from SC1 that needs to be fixed. Who honestly plays on different speeds? And what's with those maps in the custom games list that don't play at fastest? They should "fix" this feature because:

    1) There will be no more measuring things in "units of game time," which is absurd. The timer will tick at the real time, and when somebody says a probe "takes 17 seconds to build", it will actually be true.
    2) Real APM will equal in-game APM, and there won't be any more confusion about these two.
    3) You won't have to set the game speed of the campaign or some custom map that you try to "fastest" before you start playing. Halfway thru the campaign it turns out I was only playing at "fast".
    Last edited by Gradius; 07-05-2011 at 07:23 PM.

  2. #2

    Default Re: Remove Game Speeds in HoTS & LoTV

    Why remove a feature that is already implemented?

    I certainly think that lower game speeds are useful, for players who are new to the game and are trying to learn ( Practice league )

    As for showing the real APM, I think it's entirely possible to change the statistic from " ingame APM " to " real APM " without changing the game speed.

    Quote Originally Posted by Gradius View Post
    Who honestly plays on different speeds? And what's with those maps in the custom games list that don't play at fastest?
    This kind of makes you sound like a douche. Just because you want to play at higher game speeds, doesn't mean that the feature should be removed. I'm sure that plenty of people enjoy the game at lower game speeds, and I think that the feature also has some specific uses in custom games.

    And when I browsed the custom games tab last, there were some maps on the front page, that played at a lower game speed. I guess they must be popular somehow?


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  3. #3

    Default Re: Remove Game Speeds in HoTS & LoTV

    Element TD is played at normal speed so it is equal to normal time.

  4. #4

    Default Re: Remove Game Speeds in HoTS & LoTV

    I support two game speeds. Slow, and Normal. Normal would be normal, 1 sec = 1 sec. Slow would be for newbies, and would move at half normal speed. There is no need whatsoever for 5 speed settings.

  5. #5

    Default Re: Remove Game Speeds in HoTS & LoTV

    yeah i actualyl support a slow-mode aswell. it can be helpful to new players. i've had some use of it in teaching. also, its quite nice for singleplayer.
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  6. #6

    Default Re: Remove Game Speeds in HoTS & LoTV

    I agree with the rest. A slower game speed makes it feel less stressful and slower paced to new players. The faster speed creates a large amount of urgency.

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  7. #7
    Gradius's Avatar SC:L Addict
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    Default Re: Remove Game Speeds in HoTS & LoTV

    Quote Originally Posted by Peanutbutter View Post
    Why remove a feature that is already implemented?
    How about the 3 reasons I gave in the OP?

    I certainly think that lower game speeds are useful, for players who are new to the game and are trying to learn ( Practice league )
    I don't think practicing at a different speed than ladder games are at is remotely useful. Unless you're trying to figure out how units work, in which case game speed is the last thing to be concerned about. Personally if I was new to the game and I wanted to train at a different speed than the ladder, it'd be faster not slower.

    This kind of makes you sound like a douche. Just because you want to play at higher game speeds, doesn't mean that the feature should be removed. I'm sure that plenty of people enjoy the game at lower game speeds, and I think that the feature also has some specific uses in custom games.
    lol? Yeah I'm a douche for wanting to remove a feature that I think nobody uses and that causes problems. Even my bronze league friends ask me whether anybody plays the game at speeds besides faster.

    The feature itself is not used in custom games except when people select it in the lobby for whatever reason. The feature should be removed from the game but added to the editor (if it's already not) so that:
    1) newbies have some maps to practice on for whatever one-off reason
    2) the game plays at the speed it's supposed to, but map makers might add the option to make the speed proportional to the difficulty players select.

    And when I browsed the custom games tab last, there were some maps on the front page, that played at a lower game speed. I guess they must be popular somehow?
    Only when people accidentally clicked on them after they were added. Looks like they're gone now.

    Quote Originally Posted by DemolitionSquid View Post
    I support two game speeds. Slow, and Normal. Normal would be normal, 1 sec = 1 sec. Slow would be for newbies, and would move at half normal speed. There is no need whatsoever for 5 speed settings.
    This I can support. Whatever makes the speed that's played on the ladder as the default speed for everything, and gets rid of these units of game time measurements.

  8. #8

    Default Re: Remove Game Speeds in HoTS & LoTV

    Quote Originally Posted by Gradius View Post
    How about the 3 reasons I gave in the OP?
    It's already implemented... Why remove it, when it might have even the slightest possibility of usage???

    Quote Originally Posted by Gradius View Post

    lol? Yeah I'm a douche for wanting to remove a feature that I think nobody uses and that causes problems. Even my bronze league friends ask me whether anybody plays the game at speeds besides faster.
    Just because your bronze league friends aren't using this feature, doesn't mean that other people aren't... Yes, I think it makes you look like a douche, when you want to remove a feature, just cause you or your friends don't use it.


    Quote Originally Posted by Gradius View Post
    I don't think practicing at a different speed than ladder games are at is remotely useful. Unless you're trying to figure out how units work, in which case game speed is the last thing to be concerned about. Personally if I was new to the game and I wanted to train at a different speed than the ladder, it'd be faster not slower.
    This doesn't make much sense to me. Why the hell would anyone practice at a faster speed, than the one on the ladder???

    From my point of view, when you're completely new to a game as complex as Starcraft 2, you want to take it slow in the beginning, and then gradually work your way up.


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  9. #9
    Gradius's Avatar SC:L Addict
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    Default Re: Remove Game Speeds in HoTS & LoTV

    Quote Originally Posted by Peanutbutter View Post
    It's already implemented... Why remove it, when it might have even the slightest possibility of usage???
    “Perfection is achieved not when there is nothing left to add, but when there is nothing left to take away” – Antoine de Saint-Exupery

    Just because your bronze league friends aren't using this feature, doesn't mean that other people aren't...
    Pretty much every map on the first 5 pages of the most popular list is on the faster game speed. You suggest keeping a feature that causes problems for people because.....it's there and somebody might use it? Just sounds absurd to me.

    Yes, I think it makes you look like a douche, when you want to remove a feature, just cause you or your friends don't use it.
    Alright, in that case I think wanting to keep a feature that causes problems for people, at least in its current incarnation, makes you look like a moron.

    This doesn't make much sense to me. Why the hell would anyone practice at a faster speed, than the one on the ladder???
    Have you ever trained for anything? You want to maximize intensity during training so that when it comes time to compete, it's easy. But for someone brand new, training at speeds slower or faster than those on the ladder are both worthless IMO.

  10. #10

    Default Re: Remove Game Speeds in HoTS & LoTV

    People who are defending Blizzard's pathetic excuse for game design makes me laugh.

    The whole fast, faster, fastest has absolutely no grounds in game design what so ever. It's a relic of ancient RTS game principles where you could change the game speed because Real Time Strategy was a new concept to people, they were used to static turn based strategy. This is the most apparent in many RTS games of that decade, Command and Conquer had a slider (8 notches) of speed and it was most likely that Starcraft copied CNC.

    The entire genre has been so saturated that nobody really needs to have changing game speeds and it is one of those absolutely pointless design ideas that has no grounding. It's on the same tier as the "start button".

    What they should do is remove the game speeds, and have normal, and slower and slowest (possibly)

    Instead of normal being the middle ground. It merely is an interface issue and nothing more.

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