The burden of proof is on everyone to show that it's impossible? This is the kind of reasoning I'd use if I were trying to start a religion.
So how do you know this hypothetical perfectly balanced asymmetrical map can exist?the reason why it's tough to provide an example of a good asymmetrical map is because people are so averse to making them and exploring that avenue.
Economic accessibility was not an advantage in this example. It only became one because of the imbalanced map. A fast expand in a pvp would normally get rolled.but in this example you're giving one side ALL the advantages: economic accessibility, and a more defensible position. what advantage does the other side have? can you clarify this example?
But it has other flaws, like the distance from the main to the nat. Again, you operate on the assumption that these flaws can somehow "cancel out". They can't, and you don't seem to be able to provide any examples that they can. Two wrongs don't make a right.i still think the scrap station example is very case specific. instructive, yes, but have you considered that a single small imbalance has a much larger effect when everything else is perfectly balanced? i think it's precisely because scrap station is trying to be essentially symmetrical that one flaw topples the whole thing over.
So what is the difference in gameplay? Is there a level at which the difference would create imbalance? And would you be able to detect the extremely small effects of this imbalance at any level? I doubt that. If chess is so balanced at the top levels, then white moving first appears to have as much of an effect on balance in chess as a doodad in a SC map does in SC.by framing white's first move as "exploitable" you're implying that having the first move is necessarily better, but that's not true. believe me, chess is pretty damn balanced even at the top levels, despite white and black playing differently.
lol, it's not a personal attack to say that you're not at a level where you count your opponents' workers when you scout, though it is an assumption. I think if you were, you'd have a much bigger issue with positional imbalances on maps. I'm not at that level either.whoa, why you getting personal, gradius? i thought you were an admin or something?
i'm not saying i don't feel the effects of the imbalances; i'm saying that people all too quickly assume that different types of imbalances can't cancel one another out. therefore, something very interesting is doomed to go unexplored. don't misrepresent my argument please.





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Beat it, tosskid.

