Cool with some fresh maps! i wonder withc of the old maps will stay in the pool though!
... i cant analyze maps at a glance, at all, but none of the 1v1 maps look horrible to me...
06-20-2011, 04:42 PM
#11
Cool with some fresh maps! i wonder withc of the old maps will stay in the pool though!
... i cant analyze maps at a glance, at all, but none of the 1v1 maps look horrible to me...
I am an enthusiast of good strategy games, sc2Esports and rollplay, although i dont really play anything atm.
I work an internship at a government agency this fall, and have a good time at it.
I'm being more social, active and honest lately. in all forums.
Hi.
06-20-2011, 05:10 PM
#12
The only thing that I mind is the largest 1v1 Map, the other platforms are too close to the main bases, so rushing Siege Tanks, even without Medivacs can be deadly, because it delays your gas gain pretty far. And the ground distance between that base and the main is pretty god damn long, so if Zerg doesn't have Mutas, it will take years for him to get there, and Terran can already make few Bunkers. Same with TvP.
But that is the only thing I found bad with this map, everything else is pretty good, which is huge surprise from the Blizzard!![]()
"Living for the Swarm!"
06-20-2011, 05:32 PM
#13
We need a 16-spawning point island map in the 1v1 pool.
Make it so Blizard!
Rest In Peace, Old Friend.
06-20-2011, 06:15 PM
#14
I'm getting tired of all these symmetrical maps. How about something asymmetrical? or something thats random and thrown together?
Like this one maybe
http://starcraft.wikia.com/wiki/Flooded_Plains
I always have a good time on that.
or Powerlines, another good one
http://classic.battle.net/images/bat...c/lp/4/xpl.jpg
or what about bridge to bridge 98'
http://classic.battle.net/images/bat.../lp/8/bb2b.jpg
or what about something crazy like
http://classic.battle.net/images/bat...LP/bw06/cc.jpg
or even
http://classic.battle.net/images/bat...lp/bw02/cy.jpg
I had fun on those maps and though I do like to have the symmetrical maps to test my skill I also like to have non-symmetrical maps just to have some fun.
Last edited by RODTHEGOD; 06-20-2011 at 06:23 PM.
06-20-2011, 06:33 PM
#15
The sad thing about this is that none of these maps are original, and it shows Blizzard's lack of creativity. Nothing in Starcraft 2 is creative, or shows originality. It feels like every mundane turd has been polished to the every last bit of shininess.
All these maps, even by just looking at them, feel boring and uninteresting. The different ways to attack or the tactical movement in this map just feels step by step, nothing spontaneous or original. The fact that every one of these maps have a circular moat around then tells me again, they want people to use boring harass strategies where you can't realistically counter without air units.
They're trying to hard at creating strategy using maps by making it obvious to players that they should do A B or C, when what they should do is make good maps with advantages and disadvantages of expansions to make players figure out what to do.
I just feel Blizzard wants to control the gameplay way too much, it's like you're supposed to expand here, because we made it so doing anything else is pointless (ie, just like Rush, Macro maps, they're forcing gameplay)
You don't get interesting gameplay and therefore you don't get interesting maps like these:
These maps just feel open to whatever you want to do. The Blizzard maps just feel like polished turds IMO, boring uninteresting maps.
06-20-2011, 07:10 PM
#16
Close rush distance maps should be treated like a necro thread.
06-20-2011, 07:15 PM
#17
06-20-2011, 07:18 PM
#18
06-20-2011, 07:18 PM
#19
I agree with Wankey, possibly for the first time ever. :P But honestly the first "Normal map" is stupidly positionally imbalanced; it's impossible to take a gold when tanks can hit your mineral line from your opponent's main.
Kerrigan's Wrath actually seems like it might have some interesting attack paths and positioning, but gameplay on that map will basically revolve around breaking down the rocks to get into your opponent's base.
Shifted Sky is another one of those maps where securing a third base is similar to a bonus objective in a campaign mission, in that it's hard to do and will only make winning more difficult.
Even the "macro map" seems small. essentially, it gives you 3 bases instead of the standard 2 before taking another base becomes insane. It doesn't look that much better than their other recent "macro map:" Slag Pits.
At least they seem to know how to go about 2v2. I almost feel Blizzard spends more of their time playing 2v2 and up than 1v1. I do appreciate what they are doing by making more casual maps in 3v3 and 4v4, recognizing that their audience is very different than the audience for 1v1 maps. Now they just need to take the casual maps out of the 1v1 pool.
06-20-2011, 07:26 PM
#20
@RODTHEGOD: The orginal Blizzard maps were some of the most imbalanced maps there ever were. They were hella fun for that reason but, in a competitive environment, they are absolutely horrible.
Rest In Peace, Old Friend.