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Thread: Karune's back.

  1. #11

    Default Re: Karune's back.

    Thanks for the updates, keep it coming =]
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  2. #12

    Default Re: Karune's back.

    So Roaches can move while burrowed.

  3. #13

    Default Re: Karune's back.

    Hurray, stealthy regenerative tanks :3


    -Psi
    >>You Must Construct Additional Pylons<<

  4. #14

    Default Re: Karune's back.

    Quote Originally Posted by n00bonicPlague View Post
    So Roaches can move while burrowed.
    OMFG! I love this change! It's more stuff like this the Zerg needs! Throw more ppl in that think tank!
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  5. #15

    Default Re: Karune's back.

    I think that with this and Infestors, it makes up for them not having cliff jumping since they have two very different units capable of bypassing defenses in a unique way.


    X
    Stalker: Artwork vs. Animation (Finished: Blizzcon 10/2008)
    Zerg Creep Suggestions (Finished: Blizzcon 10/2008)
    Mystery of the Swarm Guardian (Revealed: 6/28/08)

    Quote Originally Posted by Schmendrick
    hooty-hoo, lady.

  6. #16

    Default Re: Karune's back.

    Quote Originally Posted by XSOLDIER View Post
    I think that with this and Infestors, it makes up for them not having cliff jumping since they have two very different units capable of bypassing defenses in a unique way.


    X
    The problem is, there's still plenty of Zerg units that aren't as interesting -- which means they shouldn't be sticking this added functionality on the Roach, but on the older units that have barely been changed, if at all. The Roach has always worked, and if this works for it, that's great, but it's a bit of a mix up with priorities. The Roach shouldn't be at the top of the list to get new things.
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  7. #17

    Default Re: Karune's back.

    Moving roaches makes for interesting strategy. With mobile lings and stealthy roaches, you can have the roaches position themselves as the anvil, blocking the retreat path of the enemy, then use your zerglings as the hammer that smashes them.

  8. #18

    Default Re: Karune's back.

    So a unit that's intended as a tank can now... avoid taking damage...?

    I really don't like this idea at all. The Roach was fine before.


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  9. #19

    Default Re: Karune's back.

    Quote Originally Posted by Aldrius View Post
    So a unit that's intended as a tank can now... avoid taking damage...?

    I really don't like this idea at all. The Roach was fine before.
    NO! shhh if they take this out then I'll leave your responsible...
    Sonic: [dressed as a cop] Let me speak to the driver.
    Grounder: I'm not driving. He is!
    Scratch: No I'm not.
    Sonic: Driving without a driver? Now you're really in for it.

    Sonic: You know? I sure have fun.

  10. #20

    Default Re: Karune's back.

    So a unit that's intended as a tank can now... avoid taking damage...?

    I really don't like this idea at all. The Roach was fine before.
    Well, I'm not really sure what the purpose of the Roach is at this point. And I don't know how burrowed movement helps it. I'd prefer just a general Tier 2 upgrade that lets all Zerg units have burrowed movement.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

    "We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder

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