
Originally Posted by
Wankey
That's such a crappy solution. Oh crap he used force fields. If you're having problems, stop gameplay, and tech up. There was no such problem in Starcraft 1. Gameplay never stopped because a spell caused it to stop. There was always a back and forth, back and forth.
SC2 seems to be always building for large ball battles, and then whoever wins that usually wins.
Furthermore, back and forth matches often happen in SC2 and they are exciting to watch until you immobilizing spells come into play and a massive army is incinerated with 2 clicks of fungal or force field. It's just not fun to watch or play.
It's frustrating gameplay at best, and it closes down options. For instance, you can easily cut a zerg army in half and destroy half of it at will without losing a single unit with force field. That's completely dictating the gameplay, I can do absolutely nothing about it except tech to MASSIVE units and considering for Zerg massive units take such a long time to get to.
How did SC1 users deal with early rushes? They didn't have force field.