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Thread: Unit removals possible for HOTS

  1. #91

    Default Re: Unit removals possible for HOTS

    Demo, the way you talk about overlap you'd think it was a bad thing. With the zerg I can understand, given their centralized production and generally linear tech progression. But with the Terrans, a certain degree of overlap is not only to be expected, but neccessary.

  2. #92

    Default Re: Unit removals possible for HOTS

    Quote Originally Posted by phazonjunkie View Post
    Demo, the way you talk about overlap you'd think it was a bad thing. With the zerg I can understand, given their centralized production and generally linear tech progression. But with the Terrans, a certain degree of overlap is not only to be expected, but neccessary.
    Please go read post #59 again.

  3. #93

    Default Re: Unit removals possible for HOTS

    Quote Originally Posted by DemolitionSquid View Post

    I agree that more female representation is nice, but it shouldn't get in the way of game-play, it should add to it. Having a lackluster female unit is not preferable to having a solid, usable male unit.
    Sorry, I did not read the entire thread - only that one post.
    Well if you're arguing on versatility, I think the Banshee has decent versatility for a StarCraft 2 unit (sufficient enough). Mobile air Tactical raider and Air to Ground DPS. Terran has marines,battlecruisers, and thors - those units are sooo versatile.

    I think it's good the banshee has low versatility (better than Reaper though).
    Each race has a few specialized units and the banshee is fine. I don't see it being replaced unless a heavy tier3 Terran Air Bomber (that can bomb while moving) is added.


    My wish list for HOTS:
    1) Brood War Goliaths. Screw thors, WAY too slow and cumbersome.
    2) Marine Drop pods (it was scrapped)
    3) Tier3 upgrade to Ghost snipe to affect more targets (it currently cannot be used on PROBES..)
    4) Female Ghost models mixed in (like how they have 50/50 Dark Templar models)
    5) A cloaked ground mecha unit
    6) Firebat
    7) The Mercenary compound added back
    8) Revamped Reaper or Tier3 reaper upgrades (give them spidermines or something?)

    Note: I'm not entirely serious with the list and a bit of nostalgia is at play


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

  4. #94

    Default Re: Unit removals possible for HOTS

    To clarify: I know the Banshee will most likely remain. Blizzard probably won't remove it, especially after multiple chances to in development. I suggested several other options Blizzard could go for, for example a MedEvac upgrade into the SC:Ghost Grizzly. My suggestions and logic fell on deaf ears. So now, I'm only saying the Banshee is one of two Terran units I would remove if I was in charge, and I've explained my reasons why.

  5. #95

    Default Re: Unit removals possible for HOTS

    I just saw the hangover 2 movie and Dustin Browder looks like alan (bald).

  6. #96

    Default Re: Unit removals possible for HOTS

    Quote Originally Posted by DemolitionSquid View Post
    To clarify: I know the Banshee will most likely remain. Blizzard probably won't remove it, especially after multiple chances to in development. I suggested several other options Blizzard could go for, for example a MedEvac upgrade into the SC:Ghost Grizzly. My suggestions and logic fell on deaf ears. So now, I'm only saying the Banshee is one of two Terran units I would remove if I was in charge, and I've explained my reasons why.
    First of all, you can drop the act. The 'let's have a calm, intelligent & productive discussion regarding this issue' doesn't suit you at all. Where's the biting sarcasm & snide remarks that are characteristic of the Demo we all know?

    2nd, while I agree with you regarding the reaper in that hardly anyone would bat an eye if it was removed (I believe It, for all intense and purposes, is a failed unit. much like the Mothershit) I still would still disagree with you regarding the banshee. While you may be right in that it's removal would probably have the least consequences regarding the Terran air balance, there would still be consequences nonetheless.

    While removing the banshee would not break balance regarding Terran AtG, IMO, it would still leave enough of an impact to where significant rebalancing/reshuffling would have to occur. Vikings, as they are now, would simply not be capable of picking up the slack, as their anti ground dps is only marginally better than the goliaths (which weren't very good in terms of ground attack anyway). You'd have to significantly buff their GtG in in some way, either that or significantly reduce their transforming time to the point where it's negligable; this made more so because in it's ground mode, it effectively becomes an entirely different unit, and substantially more vulnerable. And even then, you'd run the risk of the Viking stepping on the toes of other anti ground specialists like the marauder.

    Regarding the Raven, while the dps of it's auto-turrets is respectable, making it capable of fulfilling an anti-ground/harass role in a pinch, like Hyde said, it's simply not cost effective to use them simply for that purpose.

    Drops, I don't personally consider to be legitimate AtG, at least in the common sense of the term, so medivacs are a moot point.

    *Oh, and as regards cloaking....I really don't see any other air unit you could give it to and have it still be balanced.

    Viking: The fact that it can't cloak is one of the reasons it's so much better than the wraith in everything it does. It HAS to be. If you gave the viking cloak, something else would have to be nerfed for the sake of balance. Either it would have to be more expensive, no longer double-pumpable, or it's AtA range would have to be reduced. In any case what you'd be left with is, for all intents and purposes, a wraith.....with a cool transforming animation & a slightly stronger ground attack.

    Medivac: I haven't even gone into potential consequences of giving a transport cloak and heal and I can still practically hear Protoss & Zerg fanboys crying foul....

    Raven: While it would be unbelievably cool, and would certainly fit thematically, a highly versatile aerial caster that can cloak AND detect would be a bit much, from any angle.

    Battlecruiser: You really want me to go there?
    Last edited by phazonjunkie; 06-11-2011 at 07:50 AM.

  7. #97

    Default Re: Unit removals possible for HOTS

    Quote Originally Posted by hyde View Post

    My wish list for HOTS:
    1) Brood War Goliaths. Screw thors, WAY too slow and cumbersome.
    Wings of Liberty has been out for nearly a year. Thor =/= goliath.
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  8. #98

    Default Re: Unit removals possible for HOTS

    @ phazonjunkie

    1. There is no act. Sometimes I make jokes, and sometimes I get angry and start to swear. But I have frequently shown I am capable of well thought out arguments.

    2. I never said give cloak to the Viking, Dropship, Raven, or BC. I simply said cloak could be given to another air unit, old or new, and would need to obviously be balanced for.

    Quote Originally Posted by Kimera757 View Post
    Wings of Liberty has been out for nearly a year. Thor =/= goliath.
    Indeed. I hate the Thor = Goliath comparison, its flat out wrong. The Viking is far more akin to the Goliath than the Thor is.

  9. #99

    Default Re: Unit removals possible for HOTS

    Well anyways, to shift gears for a second (or get back on topic). I wouldn't mind seeing the ghost go in order to make way for the specter. I always liked that unit & wondered how it'd work out in multiplayer.

    Not that I dislike the ghost by any means, but there obviously wouldn't be enough room for both of them...maybe you could have your ghost become specters. It would be a deliberate one time choice that would effect all current ghosts and once implemented, you'd only have access to specters from then on, an it would be irreversible, so you'd really have to think hard on which would suit your overall game plan.

    Specters could be balanced more or less how they were in WoL singleplayer, with the added restriction that you'd no longer be able to calldown nukes.

  10. #100

    Default Re: Unit removals possible for HOTS

    Quote Originally Posted by Kimera757 View Post
    Wings of Liberty has been out for nearly a year. Thor =/= goliath.
    Yes I know. Thor does not equal goliath. But it replaces goliath.

    I want goliath back. Thors are just the result of over zealous production values set by Christ Metzen and friends. What other unit used to take 1/4 the screen size with giant bazooka cannons that required it to be built on the battlefield + have unique models + revamped until it was "Forced" to work.

    It's still not balanced.


    Quote Originally Posted by dustinbrowder View Post
    You are very weird man. Have you no logic?
    And again you had to be pretty big noob about PC not to know about the change, I mean even the birds on the trees knew about it.

    ...Its like calling throwing stone an athletic competition. Get a grip man and don't write nonsense...
    Shot put anyone?

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