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Thread: Unit removals possible for HOTS

  1. #131

    Default Re: Unit removals possible for HOTS

    I wonder if giving Carriers and AoE upgrade would make them too powerful... but, in my opinion, they don't really see all that much use. It might actually get Protoss players to use them more. I know that Zealots typically work rather well against Zerglings... the idea of Zealots with a sweeping AoE passive, again, might be a bit too powerful. Maybe an upgrade to Photon Cannons?
    Last edited by Alar; 07-29-2011 at 02:06 PM.
    I've fought for the Terran revolution, I've seen the promise of the Protoss, and now I'm ready to join the might of the Swarm...

  2. #132

    Default Re: Unit removals possible for HOTS

    On the topic of Phoenix still not being good enough against Mutalisks due to the absurd amount of micro required, I'd suggest increasing its attack range from 4 to 5 (Mutalisk range is 3). Still require micro, but a bit more leeway to get hit less often.

  3. #133

    Default Re: Unit removals possible for HOTS

    Quote Originally Posted by DemolitionSquid View Post
    On the topic of Phoenix still not being good enough against Mutalisks due to the absurd amount of micro required, I'd suggest increasing its attack range from 4 to 5 (Mutalisk range is 3). Still require micro, but a bit more leeway to get hit less often.
    Cost per cost, you don't need to micro your Phoenixes to beat Mutalisks at all. 10 Phoenixes can kill like 15 Mutalisks with just a-click. Now, if you want to kill 15 Mutalisks with 3 Phoenixes, well yeah, you need absurd amount of micro...
    Phoenix isn't just AtA attacker, he is also great harasser, giving him 5 range on top of shooting while moving, together with fast production time and 4,25 movement speed, it would really break the balance.
    "Living for the Swarm!"

  4. #134

    Default Re: Unit removals possible for HOTS

    I don't often see protoss players getting 10 phoenixes, although it is common to see 15 mutalisk.

  5. #135

    Default Re: Unit removals possible for HOTS

    Quote Originally Posted by Twilice View Post
    I don't often see protoss players getting 10 phoenixes, although it is common to see 15 mutalisk.
    That doesn't make them any less useful. I see often that Protoss use 6-7+ Phoenixes as harassers, killing Overlords, Queens and Drones, and go for pure Zealot/Archon combo. Not as often as Mutalisks, but still, they can do it.
    "Living for the Swarm!"

  6. #136

    Default Re: Unit removals possible for HOTS

    Yes but they won't get it to counter mutalisks. You said it yourself they use it for harrasment.

  7. #137

    Default Re: Unit removals possible for HOTS

    Quote Originally Posted by Twilice View Post
    Yes but they won't get it to counter mutalisks. You said it yourself they use it for harrasment.
    But if I see that many Phoenixes, I won't use Mutalisks at all, because I would invest so much into them and it would be a suicide.
    "Living for the Swarm!"

  8. #138

    Default Re: Unit removals possible for HOTS

    Quote Originally Posted by DemolitionSquid View Post
    On the topic of Phoenix still not being good enough against Mutalisks due to the absurd amount of micro required, I'd suggest increasing its attack range from 4 to 5 (Mutalisk range is 3). Still require micro, but a bit more leeway to get hit less often.
    That is simply just ridiculous. Phoenix are poorly designed in general. They're way too good against like but really lack in anything.

    What really just needs to happen is

    a) Make phoenix shoot animation more of a missile projectile effect rather than such a passive line effect, with a launch effect so you can micro better
    b) Make phoenix shooting take ~0 time, but remove moving attack
    c) Make phoenix accelerate slower but same top speed, you need to keep and give it more shields
    d) Make the graviton beam more support role and not a centeralized role.

  9. #139

    Default Re: Unit removals possible for HOTS

    Quote Originally Posted by Wankey View Post
    That is simply just ridiculous. Phoenix are poorly designed in general. They're way too good against like but really lack in anything.

    What really just needs to happen is

    a) Make phoenix shoot animation more of a missile projectile effect rather than such a passive line effect, with a launch effect so you can micro better
    b) Make phoenix shooting take ~0 time, but remove moving attack
    c) Make phoenix accelerate slower but same top speed, you need to keep and give it more shields
    d) Make the graviton beam more support role and not a centeralized role.
    Missile attack, no moving attack, increased HP, decreased acceleration...
    So you basically want the Scout back?

    Look, I hate the Phoenix, I think it should never have existed because we already had the Corsair. But there's no need for extreme fixes when its actually a fairly balanced unit right now.
    Last edited by DemolitionSquid; 08-03-2011 at 12:41 PM.

  10. #140

    Default Re: Unit removals possible for HOTS

    Quote Originally Posted by DemolitionSquid View Post
    Missile attack, no moving attack, increased HP, decreased acceleration...
    So you basically want the Scout back?

    Look, I hate the Phoenix, I think it should never have existed because we already had the Corsair. But there's no need for extreme fixes when its actually a fairly balanced unit right now.
    Corsair couldn't harass at all, it couldn't lift up units and kill them, it could only cast Disruption Web, and that spell had pretty limited use in competitive scene. You hate Phoenix, I get that, but Phoenix is doing a good job at killing Air Light units, maybe not as good as Corsair, but it is pretty damn good, and besides that, it has a lot more uses and shines at other things too.

    If you think about it, and compare units from BW and SC2, they nerfed every AoE in every way possible, and not just spells, but units with AoE attack too. Corsair would just be overpowered in current state vs. Light units. I know, he should counter them, but you wouldn't need more than 4-5 of Corsairs to kill 15+ Mutas. The light air units wouldn't be possible to play with against Protoss, the same way that you wouldn't be able to do Drops at all against Zerg or do any Air harass if he still had Scourges...
    "Living for the Swarm!"

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