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Thread: The Zerg Problem -- Statistical Analysis

  1. #91

    Default Re: The Zerg Problem -- Statistical Analysis

    Kerrigan spent 4 years working out how to make ultralisks burrow and forgot to update the other units.

  2. #92

    Default Re: The Zerg Problem -- Statistical Analysis

    Quote Originally Posted by Rake View Post
    Kerrigan spent 4 years working out how to make ultralisks burrow and forgot to update the other units.
    Ultralisks always burrowed! You just didn't ask them nicely.


  3. #93
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    Default Re: The Zerg Problem -- Statistical Analysis

    Quote Originally Posted by Rake View Post
    Kerrigan spent 4 years working out how to make ultralisks burrow and forgot to update the other units.
    Actually, she's probably spent 4 years trying to reinvent the control systems the Overmind had, because she slaughtered all the cerebrates.

  4. #94

    Default Re: The Zerg Problem -- Statistical Analysis

    Quote Originally Posted by Rake View Post
    Kerrigan spent 4 years working out how to make ultralisks burrow and forgot to update the other units.
    I LOL'd.

    <borat>GREAT success!</borat>

  5. #95

    Default Re: The Zerg Problem -- Statistical Analysis

    from what I know hydralisk main role now is GTA.
    The Hydralisk hasn't been primarily GtA since they swapped it with the Roach. It's supposed to be more of a generalist now.

    You actually get to use a new unit with an awesome model rather than using the hydralisk all over again.
    So what you're arguing about isn't even gameplay. It isn't that they're too much like SC1 units. It's names and models.

    Spare me. At least pure.Wasted's point was about the gameplay similarities of these units.

    The thor is kinda the new goliath with a twist. Well the thor indeed feels like a new unit and not a goliath improvement.
    That's because it is a new unit. The massive damage it does with each GtG shot, the large well of Hp, and it's special "murder one ground unit" attack. Goliaths had none of that.

    The only thing it has in common with the Goliath is that they're both Mechs.

    Also the Wraith are gone, but the banshee (obviously is also a new unit) have almost similar role with the wraith (cloak and ATG attack).
    Except that the Banshee is 10x more effective than the Wraith in that role. And far more vulnerable to AtA.

    In short, they're similar at best.
    "When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis

    "You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics

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  6. #96
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    Default Re: The Zerg Problem -- Statistical Analysis

    Actually, comparing the Wraith to the Banshee is like comparing the Dragoon to the Immortal, it doesn't work.

  7. #97
    trace wm
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    Default Re: The Zerg Problem -- Statistical Analysis

    TL posted a topic about how powerful the Zerg macro mechanic is, I linked it in the macro thread.

  8. #98

    Default Re: The Zerg Problem -- Statistical Analysis

    Quote Originally Posted by Nicol Bolas View Post
    The Hydralisk hasn't been primarily GtA since they swapped it with the Roach. It's supposed to be more of a generalist now.

    So what you're arguing about isn't even gameplay. It isn't that they're too much like SC1 units. It's names and models.

    Spare me. At least pure.Wasted's point was about the gameplay similarities of these units.

    That's because it is a new unit. The massive damage it does with each GtG shot, the large well of Hp, and it's special "murder one ground unit" attack. Goliaths had none of that.

    The only thing it has in common with the Goliath is that they're both Mechs.

    Except that the Banshee is 10x more effective than the Wraith in that role. And far more vulnerable to AtA.

    In short, they're similar at best.
    So its a generalist now just like in sc1? scrap it then its boring for another 10 years. scrap it just like the dragoons!

    Actually im also arguing about gameplay being the same for the zerg in sc1, i mention it a lot of times actually. Its clear that i said that i want new zerg units and remove most of the old ones. This means having new attack mechanics and roles. Im always in for that.

    But since i have no idea or tired of thinking about possible new zerg attack units mechanics and roles, i just made an example evolution about the hydralisk supposedly gta role for sc2.

    IF the hydras role is mainly GTA now, then i suggest remove the hydralisk and put a new unit into its role. This unit will obviously feel and is new, with its new role, new look, stat, etc just like the thor. This new unit will not have the same stat with the hydralisk, movement, etc.

    Lets say this unit im suggesting is also 10x more stronger against air units than the hydralisk. So just like wraith to banshee, this hydralisk replacement is entirely a new unit as well.
    Last edited by electricmole; 09-02-2009 at 07:47 PM.

  9. #99

    Default Re: The Zerg Problem -- Statistical Analysis

    I don't know. I think above all other units, the 2 units that absolutely have to stay for the zerg are the zergling and the hydralisk. To me, they are the Zerg. Any and every other Zerg unit can be removed/replaced/highly modified but those 2 have to stay. Now thats not to say their function or abilities can't be changed so that gameplay wise they are nothing like themselves but they have to stay in some fasion.

  10. #100
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    Default Re: The Zerg Problem -- Statistical Analysis

    How about allowing Zerglings to morph into melee flyers once the Lair is in then?

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