No, they're not. They're common units, but that's different from what we're talking about here.Why? vultures, goliaths, wraiths, dragoons, etc.. were also basic units. but they had it removed.
As I pointed out earlier, the Zerg have 2 kinds of units: all-purpose units that form the backbone of any army, and support units. The 3 all-purpose units (Zerglings, Hydralisks, and Mutalisks) are effectively fixed. The Zerg need some kind of spammable melee unit. The Zerg need some kind of spammable ranged ground unit. And the Zerg need some kind of spammable general-purpose air unit.
All other Zerg units are situational. They are used as needed, and they are used to support the other units that do the real damage.
This is the essence of SC1's Zerg unit structure. If you want to change that, fine. But then they're not the Zerg anymore. It's like if you got rid of Larva-based production and instead gave them buildings. They wouldn't be the Zerg.
A sequel has to at least pay some tribute to the previous versions. You can't just go and change everything but a couple of models, slap the same names on it, and call it a sequel.







