08-31-2009, 12:14 PM
#61
08-31-2009, 12:21 PM
#62
08-31-2009, 12:32 PM
#63
A maxed out battlecruiser line. They don't have plague or cloud anymore..
08-31-2009, 01:20 PM
#64
08-31-2009, 01:51 PM
#65
Well, considering that Stalkers are Tier 1 while Lurkers are Tier 3, it is kinda difficult to use them as a direct counter. That is, you need some way to survive until you can get them.Wow what a narrow-minded view... Wont even comment on this one.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
08-31-2009, 01:56 PM
#66
Yes, if you parasite one uberlisk, the rest will kill it, causing it to explode, creating a chain reaction of total doom for the rest of the map. It'll be worse than critical mass nukes.
08-31-2009, 01:59 PM
#67
08-31-2009, 02:05 PM
#68
I know but that is obvious. And like I dont have many ways to survive till late game -.- and I just said counter, nothing more. Just like Zigurd told you mass Marines + Medivacs and all of you just said PSI STORM!!!!1111 and no one thought about that Marines are t1 units and HTs are t3 -.- plus they need Energy for Psi Storm.
"Living for the Swarm!"
08-31-2009, 02:05 PM
#69
Unless you consider the Cybernetics Core to be Tier 2, no.aren't stalker tier 2?
Medivacs are Tier 3 too (technically), though they are quicker to get than HTs with storm.Just like Zigurd told you mass Marines + Medivacs and all of you just said PSI STORM!!!!1111 and no one thought about that Marines are t1 units and HTs are t3 -.- plus they need Energy for Psi Storm.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
08-31-2009, 03:29 PM
#70