Max population in Marines and Medevacs.
Any counter ?
08-30-2009, 06:23 PM
#11
Max population in Marines and Medevacs.
Any counter ?
08-30-2009, 06:24 PM
#12
08-30-2009, 06:24 PM
#13
08-30-2009, 06:25 PM
#14
Vortex then Psionic Storm, GOSH!
-Psi
>>You Must Construct Additional Pylons<<
08-30-2009, 06:31 PM
#15
Doesn't psi storm counter everything?
lol
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08-30-2009, 06:32 PM
#16
There is counter for everything...
With what would you counter mass Lurkers and Corruptors?
Dont forget that Lurkers got 12 range now!
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08-30-2009, 06:34 PM
#17
Baneling mines! (Probably not fair, due to burrowing without detection, but you can burrow banelings before the terrans get mobile detection.)
Yes. The stats haven't all been updated, but last I saw corruptors were very cost-efficient in terms of damage dealt, and the turrets can (last I heard) target ground units too. (Not that it matters in this example, since they could hit colossi anyway.)
Don't bother. That would take so long the colossi would run away by this point, and it would cost you money too.After taking down the Phoenixes (which attack for you a little while when attacked by Corruptors), then the Corruptors could mutate into Broodlords to get more damage. Although it wouldn't exactly be necessary, since Colossi get attacked by air and ground.
Corruptors are situational. They're even worse than phoenixes because they cannot always do something to ground units (there must be air units for them to convert). Now that phoenixes don't have Overload though, they seem to have no advantage in a head to head match vs corruptors.Actually... Which is more cost-effective, Corruptors or Phoenix (taking abilities into account)?
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08-30-2009, 06:35 PM
#18
Lurkers have got 9 range.
Nothing on the ground can counter mass Zealot/Colossus.
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08-30-2009, 06:37 PM
#19
08-30-2009, 06:37 PM
#20