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Thread: Making MULEs like Warp-In

  1. #31

    Default Re: Making MULEs like Warp-In

    Don't forget......

    Your parallel universe main: ZOMG EPIC WTF R U DOIN DANGER, "Stealing" minerals from your alternate reality self......and creating a SPACIOTEMPORAL* NEGATIVE



    *I just made that up lol.

  2. #32

    Default Re: Making MULEs like Warp-In

    Quote Originally Posted by ArcherofAiur View Post
    Your main: No Danger, "Stealing" minerals from your Early-Game future self.
    It doesn't 'steal' your own minerals any more than the current MULE mechanic or Proton Charge. Moreover, the excess minerals obtained within a given time frame would allow the player to expand further and earlier.

  3. #33

    Default Re: Making MULEs like Warp-In

    Quote Originally Posted by mr. peasant View Post
    It doesn't 'steal' your own minerals any more than the current MULE mechanic or Proton Charge. Moreover, the excess minerals obtained within a given time frame would allow the player to expand further and earlier.
    By steal I am pointing to which pot the minerals are coming out of.

  4. #34

    Default Re: Making MULEs like Warp-In

    I don't like MULE 3.0 because it removes what I feel is the most interesting aspect of how MULE 2.0 is intended to function: forcing players to use it more and more outside of their base, and forcing players to guard it as they do.

    If we remove the consequence of keeping it in your base, suddenly risk/reward gets highly skewed: you can get a huge boost of minerals vs. getting a slightly huger boost of minerals with a high chance of not getting any if your MULE dies from scouting Zerglings.

    It would almost never be worth it. If anything, I would take the MULE in the opposite direction and say that maybe he should pick up 3x the amount of Minerals the patch will standardly give. Suddenly, having a MULE at a gold mineral expansion just got a LOT more profitable.
    http://img687.imageshack.us/img687/7699/commun1.png

  5. #35

    Default Re: Making MULEs like Warp-In

    Quote Originally Posted by ArcherofAiur View Post
    By steal I am pointing to which pot the minerals are coming out of.
    I know. Whether using your MULEs within your own base, using Blizzard's MULEs or using the Protoss' Proton Charge, the extra minerals you gain are taken from the mineral reservoir of said base.

  6. #36

    Default Re: Making MULEs like Warp-In

    Quote Originally Posted by pure.Wasted View Post
    I don't like MULE 3.0 because it removes what I feel is the most interesting aspect of how MULE 2.0 is intended to function: forcing players to use it more and more outside of their base, and forcing players to guard it as they do.
    Yah I think your right on that one.

    Ive been doing allot of thinking about mineral mechanics. Warp-In really works as a unit production mechanic because it combined unit production with transport and map control. I think the way to make interesting mineral mechanics might be to follow this same path.


    Just as a test what do you guys think of an obelisk that could move around the map supporting units and gathering minerals. This obelisk would cast PC on mineral patches and the "buffed" mineral patches would automatically warp minerals to the player.

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