Overview
Warp-in is a great macro mechanic for several reasons. One of these is that it allows you to perform a base function out in the field. This allows for strategic gameplay that changes depending on the dynamics of the battlefield. I think it may be possible to do the same thing for Calldown MULE by turning it into a Distance Mining Mechanic.
How It Would Work
The player would call down a MULE on a mineral patch anywhere in the battlefield. The MULE would then start harvesting minerals at 2X or 3X (or whatever) SCV rates. It would collect a large amount of minerals and store them in its body instead of returning to a Command Center. When the MULEs timed life is over it would rocket back into the sky on its rear thrusters. After it has flown up the screen the player would receive the mineral benefit.
Strategic Options
The catch would be that while mining from a mineral patch other SCVs could not mine from that mineral patch (Currently they can but in this new version they wouldn't). Therefore the best place to use the MULE would be at a expansion you have not taken yet.
While mining the MULE is vulnerable. Destroy the MULE and the player gets no minerals. This is like warp-in where there is a period in which the unit is warping in and cannot defend itself.
By controlling the map the player has access to more mineral patches. Lets say that you want to harvest from the Yellow mineral patches at the center of the map. The player is going to have to control that area or else a couple scouting zerglings could destroy the working MULE.
This encourages Terran players to not turtle. However, like Warp-In the player doesnt have to control these parts of the map all the time. If your enemy is making a push you can choose to call the MULE down on your home mineral patch. To give an idea of the mineral intake:
MULE in your base = X minerals - SCVs that cant mine if at saturation point
MULE at regular mineral expansion (unoccupied) = X minerals
MULE at gold mineral expansion (unoccupied) = X+40% minerals
Additional Considerations
-MULEs would no longer die cause of low battery which was kinda lame.
-You no longer lose minerals if your MULE runs out of timed life before depositing minerals. When its timed life is over it rockets into sky.
-Players will receive a large amount of minerals all at once. This gives a much better reward feeling than a gradual income increase that the player cant notice.
-Makes use of the "Calldown anywhere" ability. With the current MULE you almost always want to call right next to your OC.




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