08-29-2009, 08:49 AM
#11
08-29-2009, 02:29 PM
#12
I like the Evolution Chamber, it's like growing a Cerebrate in the Multiplayer!
The Lair looks okay, just need to tweak the pentagonal carapace and mouth into an organic feel. The Hive should change a bit more as well.
The Lurker Den looks like a Lurker but it's starting to grow on me, it's got detailed texture on it that makes it feel organic and unique.
-Psi
>>You Must Construct Additional Pylons<<
08-29-2009, 07:21 PM
#13
btw, when i say evolution chamber, i don't refer to the SC1 version, i refer to the old SC2 version, which sort of looked like multiple layers of carapace, a sac, and a few tentacles. I'll admit though, the Zerg buildingn death animations are awesome! Especially the Baneling Nest's! Both the Lair and Hives are just larger Hatcheries with more spikes.. in SC1, they at least looked liked different buildings that did resemble each other, and the Hive had this majesty to it..
08-29-2009, 08:48 PM
#14
08-29-2009, 09:07 PM
#15
reminds me of the book where Kerrigan assimilates a very large dog and uses his bones to make roverlisks...since those events were actually shortly before broodwar it must be assumed that she changed those roverlisk skeleton plans into plans for the lurker. uhm...yeah i guess if they have dogs in starcraft it's not a big deal to have frogs and doves too.
08-29-2009, 09:47 PM
#16
08-29-2009, 11:00 PM
#17
Im cunfortable with all new models, BUT the old greater spire
Has anyone seen the new model for it?
08-30-2009, 02:32 PM
#18
I know this makes me an odd man out, but the Zerg building that most needs a revamp...is the Baneling Nest. Seriously...it's a flying claw! Why is it a flying claw? Do Banelings fly!?
The Spider Brigade has disabled your radio gauge
08-30-2009, 02:41 PM
#19
08-30-2009, 04:11 PM
#20
A spider-like thing doesn't fit the Zerg?Its more like Big Spider with Web from his legs to the ground... But I have to agree it doesn't fit Zerg at all...
Anyway, the shape of it is more interesting than most Zerg buildings (which tend to be random blobs of flesh).
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"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
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