In the Ghost cinematic they die quickly to pretty intense focus fire, all of your instances of a Zerg not dying quickly enough were of a lone marine shooting a single Zerg who's even too damn terrified to hit the Zerg in the weak spots.
And how exactly the technology limitations they had would force them not to portray things to the scale they wanted to? Even if they were doing the cinematics with hundred polygon models and crummy textures there's still no reason for them to make the Ultralisk any smaller than they wanted it to be.
P.S. Perhaps they were fighting the Zerg in the trenches because that's what the colony defenses were, and they weren't originally meant to be used against the Zerg? Seems to me to be a pretty reasonable explanation.





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