Page 11 of 16 FirstFirst ... 910111213 ... LastLast
Results 101 to 110 of 154

Thread: Thor Transportation [Opinions and Suggestions]

  1. #101

    Default Re: Thor Transportation [Opinions and Suggestions]

    Quote Originally Posted by Santrega View Post
    Honestly the guy who talked about the colossus being picked up while the thor can't be picked up pretty much wins this thread. It makes no sense, as the colossus is super huge too...
    But you could argue that when toss units are loaded onto their transport they are converted into energy then re-formed once they are unloaded
    MAGIKARP USE A SPLASH ATTACK!

  2. #102
    TheEconomist's Avatar Lord of Economics
    Join Date
    May 2009
    Posts
    6,895

    Default Re: Thor Transportation [Opinions and Suggestions]

    But, then it's basically a sitting duck unless you're protecting it with anti-air which is really more trouble than it's worth for an anti-air ground unit.

  3. #103

    Default Re: Thor Transportation [Opinions and Suggestions]

    Quote Originally Posted by mr. peasant View Post
    What about giving the Terrans a second transport mechanic? Akin to how the Zerg have Overlords and Nydus where as the Protoss have Warp Prisms and Warp-in.
    The most likely candidate for this job is Drop Pods. Last time Blizz tried them, it turned out to be a little too complicated for their tastes, but that was back when it was a Ghost ability.

    Maybe something more straight-forward could work. For example,

    1. Upgrade to Planetary Fortress
    2. Load up to four units' worth of size (by Dropship standard) into PF (or one Thor)
    3. Launch Drop Pod button appears; you select any area within vision (say, 60 second cooldown)
    4. Over 10 seconds, Drop Pod launches... as it is dropping over 5 seconds or so, it is a non-controllable unit with 200 HP that can be destroyed
    5. ???
    6. Profit.

    In one fell swoop you get a little bit of macro, you get a little bit of value added onto the Planetary Fortress that the Surveillance Station (or whatever) can't provide, and you get to transport Thors and do all sorts of funky new tricks.

    Thoughts?
    http://img687.imageshack.us/img687/7699/commun1.png

  4. #104

    Default Re: Thor Transportation [Opinions and Suggestions]

    There's always the option of creating a new, second transport unit that can specifically support larger units and more of them (transports Siege Tanks and Thors, etc), and you specifically change the Terran transport system to have all infantry units transported by the Medivac, and all large, mechanical units transported by this other heavy transport.

    It could have more health, armor, anti-air defenses (that whole defensive drone thing?), etc.

    I'm not enormously in support of this idea, but it might be interesting to have Terrans use two separate transports, and also allows for more realism/acceptance of the Thor and Siege Tanks being transported.

  5. #105

    Default Re: Thor Transportation [Opinions and Suggestions]

    or how bout just make the thor model smaller

    ooor just let it load into the transport and have a big 'fuck you' to realism
    its starcraft. gameplay is more important than lore anyday
    MAGIKARP USE A SPLASH ATTACK!

  6. #106

    Default Re: Thor Transportation [Opinions and Suggestions]

    Quote Originally Posted by ManjiSanji View Post
    There's always the option of creating a new, second transport unit that can specifically support larger units and more of them (transports Siege Tanks and Thors, etc), and you specifically change the Terran transport system to have all infantry units transported by the Medivac, and all large, mechanical units transported by this other heavy transport.

    It could have more health, armor, anti-air defenses (that whole defensive drone thing?), etc.

    I'm not enormously in support of this idea, but it might be interesting to have Terrans use two separate transports, and also allows for more realism/acceptance of the Thor and Siege Tanks being transported.
    You should make a new thread specifically about this.. I wouldn't mind a little discussion about cargo size upgrades for dropships/shuttles/overlords etc.

  7. #107

    Default Re: Thor Transportation [Opinions and Suggestions]

    Quote Originally Posted by Santrega View Post
    Honestly the guy who talked about the colossus being picked up while the thor can't be picked up pretty much wins this thread. It makes no sense, as the colossus is super huge too...
    Actually, s/he doesn't. According to the Prism's lore, it converts those it is transporting into energy in order to carry them. So, the unit's volume doesn't matter.

  8. #108

    Default Re: Thor Transportation [Opinions and Suggestions]

    Quote Originally Posted by mr. peasant View Post
    Actually, s/he doesn't. According to the Prism's lore, it converts those it is transporting into energy in order to carry them. So, the unit's volume doesn't matter.
    oh crap, I forgot the prism was the new shuttle.. Jesus.. I'm having a hard time keeping up with sc2 nowadays...

  9. #109

    Default Re: Thor Transportation [Opinions and Suggestions]

    Quote Originally Posted by mr. peasant View Post
    Actually, s/he doesn't. According to the Prism's lore, it converts those it is transporting into energy in order to carry them. So, the unit's volume doesn't matter.
    Indeed. Only the memory it takes up.

    Oh wait... wouldn't a bigger unit take up more memory?


  10. #110

    Default Re: Thor Transportation [Opinions and Suggestions]

    Quote Originally Posted by DemolitionSquid View Post
    Indeed. Only the memory it takes up.

    Oh wait... wouldn't a bigger unit take up more memory?

    You're right. That's a huge problem.

    Oh wait... doesn't the Colossus take up more room than a Zealot?

    http://img687.imageshack.us/img687/7699/commun1.png

Tags for this Thread

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •