
Originally Posted by
TychusFindlay
Oh, Jackhammer .... Again?
I never queue units. Ever. Unless it's Marines from several reactors or I check in on a building and a unit is close to completion. In fact, not only do I not queue up units, I can spam the chat with conversation while I do it. I have a breeze with Warp Gates and larvae injections. So I would have to disagree with you that Warp Gates are harder to macro. In fact, I always have much more problems with Terran production than Protoss. Needing to use queue a lot is a sign of lower skill so, while we're talking about that, why not just consider the fact that a Protoss player could just make more Warp Gates to compensate. Sure, that's a waste of minerals in higher levels but obviously that's not what we're talkng about here. For example, in team games, where I basically put my brain asleep, for the early game, I just mass up Warp Gates, as long as I have supply, I can basically make a complete army in no time.
But, you missed the point. What I'm saying is that's a no-brainer to go for warp gates once you get the upgrade. It would be nice to add an extra decision and a reward for the extra effort. An eSport strategy game like StarCraft can always use another cost/benefit decision to make as long as its within the direction of the game. Somehow I think that, because you're a Protoss player, you got offended that I was saying that Protoss takes less skill or something.
Obviously, macro mechanics wise, the three races are equal. I'm just saying it would be nice if that could find someway to make it work.