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Thread: Die2Nite

  1. #21
    Member
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    Sep 2009
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    Default Re: Die2Nite

    It's not that bad...I lost an eye the moment I left town yesterday.

    Today I died.

  2. #22

    Default Re: Die2Nite

    Game seems a bit too slow paced. Guess i'll make another account.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

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  3. #23

    Default Re: Die2Nite

    Seems the town in my second account fares way better. They immediately got the workshop going and seem to have a clear goal of what to build when. My first account I'm infected now so should die soon.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

    For people of the opinion "I completely will never pay for anything" but still wanting to watch GSL VODs....PM me. (Hint: Sharing is caring)

    If you're making an account just to PM me.....don't waste your time.

  4. #24
    The_Blade's Avatar Administrator
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    May 2009
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    2,249

    Default Re: Die2Nite

    Quote Originally Posted by JackhammerIV View Post
    Seems the town in my second account fares way better. They immediately got the workshop going and seem to have a clear goal of what to build when. My first account I'm infected now so should die soon.
    Just drink water

  5. #25
    Member
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    Default Re: Die2Nite

    Quote Originally Posted by The_Blade View Post
    Just drink water
    Where is my vodka?

  6. #26

    Default Re: Die2Nite

    This is hilarious. Some people died in the town from my second account and my guy on my first account died too. Then my first account got put into a town with some of the people that died from my second account.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

    For people of the opinion "I completely will never pay for anything" but still wanting to watch GSL VODs....PM me. (Hint: Sharing is caring)

    If you're making an account just to PM me.....don't waste your time.

  7. #27
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    Sep 2009
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    1,084

    Default Re: Die2Nite

    Quote Originally Posted by JackhammerIV View Post
    This is hilarious. Some people died in the town from my second account and my guy on my first account died too. Then my first account got put into a town with some of the people that died from my second account.
    LOL...what are the chances?

  8. #28

    Default Re: Die2Nite

    So upon playing like 6-7 towns now (with multiple accounts), i find Die2Nite doesn't really function well as a community browser game. To survive long you need strong town communities. However, most towns don't survive past 4 days. And the "infinite life" thing just makes people not really care all too much about surviving.

    It'd be a better game if most towns can survive at least 1-2 weeks. Creates opportunities for people to get to know each other and attempt to be a real community. I'll probably be quiting soon after dying.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

    For people of the opinion "I completely will never pay for anything" but still wanting to watch GSL VODs....PM me. (Hint: Sharing is caring)

    If you're making an account just to PM me.....don't waste your time.

  9. #29

    Default Re: Die2Nite

    we pulled off 6 days, but I know this much... I'm going to play until I get a "strong soul". At that point I'll be joining towns that don't lose 14+ people to dehydration on day 4.

    Our last town involved getting the workshop, watchtower and Great Wall Strengthening up on the first day. To be honest, I talked so much it was a good act of coordination.. but yeah.
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  10. #30

    Default Re: Die2Nite

    Wtf..........i had a town was sure would die after day 4. But now it's day 6 and there's 9 of us left. Could actually have been 11. But two people went outside. LOL. This game is weird. Like it kills off a whole bunch of people then....stops.

    http://eu.battle.net/sc2/en/profile/263528/1/JHammer/

    For people of the opinion "I completely will never pay for anything" but still wanting to watch GSL VODs....PM me. (Hint: Sharing is caring)

    If you're making an account just to PM me.....don't waste your time.

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