Introduction
So, StarCraft II is out. For those who played the beta, SC2 has been out for over a year now. But SC2 has been in development for much longer than that.
Blizzard gave the Internet rather unprecedented access to SC2 as a game in development. Ever since the initial reveal at the Blizzard World-Wide Invitational in 2007, they have shown SC2 off in various forms over the 3 years before it was finally released. They also released more information in semi-regular posts on Blizzard's SC2 message boards. For those who actively followed the development of SC2 from the very first days public information was available, it was quite an experience to see the game take shape.
With SC2 having been available for some time now, it is worth looking back at some of the ideas Blizzard investigated. Some were retained in their original forms, others were modified and adjusted, while others still were scrapped entirely. Perhaps in looking at what stayed and what went, we can gain some insight into Blizzard's thought processes and how SC2 came into being as it did.
The following information has been culled from a variety of sources. The three races had their own special revelations, complete with a video overview detailing much of the current state of that race. We will be looking at them in the order that they were revealed.
Please note that this information may be inaccurate. All efforts have been made to make this as accurate as possible, but some of the historical records are inconsistent or spotty on certain facts. And of course, this document is based entirely on information that was made public; certainly there was much more that happened behind the scenes than was ever revealed. Also, this history will focus primarily on the gameplay side of SC2's development. While SC2's art evolution would certainly be an interesting topic, that is not the focus of this history.
Also, this is not intended to be a 100% comprehensive history of every known change that happened to every unit. Instead, this history attempts to document the most important changes or those that can give insight into the thought processes and design methadology of Blizzard. Most of the big changes will be touched on, but not every change will be discussed.
Historical Overview
The history of the release of SC2 information itself is rather interesting, and may offer some insight into SC2's development process. The initial reveal at BWWI in 2007 revolved primarily around the Protoss. While a few new Zerg and Terran units and mechanics showed up, the focus was clearly on the Protoss.
2007 saw a great deal of information released about SC2. A second supplementary video for the Protoss was made available, which revealed a number of other units. The fact that almost all of these units disappeared or reverted to older unit forms is telling. It shows that Blizzard clearly wanted to put forth solid ideas at BWWI, rather than more experimental forms and concepts.
Then there was the Terran reveal. And what's interesting to note here is that, if you compare the two reveals, the Terrans changed much more than the Protoss. Units that we now think of as staple Terran units like the Marauder and Medivac were not only not shown in the reveal, they didn't even exist yet.
Another source of information were semi-regular posts from Blizzard's community managers for SC2. These were more likely to update us on more minor changes, those that never made it into major SC2 displays.
In early 2008, we got the major Zerg reveal. This is something best discussed in the Zerg section. At BWWI 08, players first were able to actually use the Zerg. And at BlizzCon 08, we started to see the game really coming together in its final form. Most of the spellcasters had spells that are not entirely unlike the spells they have now, the roster of units was essentially there, etc.
While there were certainly substantive changes between the BlizzCon 08 and release versions, they weren't nearly as significant as the changes between the initial reveal and BlizzCon 08. A few spells were added, removed, or tweaked, and obviously unit stats were changed. But there were no units added or removed from the game (that we know of, of course).
During this time period, the community managers released very little information about SC2, particularly compared to the prior year's releases. Our primary sources of information were the Battle Reports: four internal replays that lead designer Dustin Browder and Matt Cooper recorded commentaries for.




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