04-22-2011, 06:45 PM
#21
04-22-2011, 07:12 PM
#22
Maybe the 3stalker defense. Or naniwa's 3gate simcity walloff. 3gate with perfect micro and forcefields. Or good old defensive 4gate. Or proxy gate,cannon rush, korean 4gate to force a non 4gate response.
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04-22-2011, 07:21 PM
#23
Its an interesting timing build, 1 gate robo +gate, then you add in a 3rd gate a bit down the line. You should have 2 zealots and an immortal out and 2 more zealots nearly warped in by the time his initial push comes. The common 4gate is pretty all-inish so as long as you defend it you win. The not so common eco 4 gate loses hard to it because you can get a 2nd immortal nearly finished before he pushes. The 3 stalker build is decent too, but its harder since it relies on killing his pylon probe.
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04-22-2011, 07:33 PM
#24
You can always deviate a little from the traditional 4gate BO but almost always you want to stick with this strategy assuming you scout no shenanigans like proxy gate or proxy cannon. Going for something else is a little impractical and inconvenient as you risk getting overrun by a timing push. Might sound extreme but sometimes one single unit can be the difference between winning and losing in mirror match-ups.
Last edited by Genopath; 04-22-2011 at 07:40 PM.
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04-22-2011, 10:15 PM
#25
I'm glad they are nerfing it. PvP was really getting boring.
I'm still waiting for some kind of buff to zerg though. It's still impossible to engage a 200/200 Toss army as zerg and come out on top thanks to force field + collo + guardian shield + storm + blink + stalker's range. I'm really getting annoyed by this. I always have to go all-in before collo range is done or it's usually auto-lose or base trade...
04-22-2011, 10:51 PM
#26
trading 4 gate for war of the worlds
still doesn't change the fact that PvP makes me want to blow my brains out
04-22-2011, 11:50 PM
#27
Have you checked out the new zerg style?
http://www.teamliquid.net/forum/view...opic_id=207017
http://www.teamliquid.net/forum/view...opic_id=214187
its been giving me hell...
basically early game defense and macro hard
midgame lings + infestors
late game (when the 200 supply armies come) you have a huge economy and infestor + ling + ultra destroys the "deathball" pretty well. Not to mention the potential baneling/infestor harass is a giant PITA.
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04-23-2011, 03:06 AM
#28
Sounds like what Day9 was showing on his daily before. Out of curiosity what do you have out at 6mins?? (including things just about to finish) And at 6.26.
@sandwich
Zerg 200/200 army is not really meant to kill a toss 200/200 army. Adding on a ton of queens for transfuse seems to be the deciding factor if you just want a "mass up and kill style". But really zerg should make tons of small attacks everywhere to just kill toss early or delay the 200/200 toss army. Roach attacks. Drops. Nydus. Ling counterattacks. Most zergs really let me mass up too much. Let me do whatever I want. The new zerg styles are like constant harass. Like i think it was Moon using tons of drops in multiple locations. Spanishiwa using nydus and infestors to wreck mineral lines (apparently there's a bug where if you fungal workers there's no alert so the toss might not even know.That kinda sucks. Need 2 fungal to kill worker.)
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04-23-2011, 03:54 AM
#29
@Rabid
Right I've seen a video of it now. It's this i assume....
Despite what the video might lead you to believe it's actually closer than that. the 4gate was kinda failed and not executed perfectly. If i do it well I attack by 6.00-6.05 (technically should be able to be done faster but i haven't perfectly mastered the 4gate yet). Then the pylons warp in and complete to warp in zeals at 6.26-6.30. Plus the 4gates should have 20/22(Depends if you want 1 extra stalker out) probes not 24.
The problem with these new builds is that the opponents that "4gate" aren't doing the best and baddest standard 4gate there is. Like i read it and people say it works etc. Then i try it out and i realise the timing of it means if i don't deny any pylons it means that it would lose to the standard 4gate i've been practicing and using in PvP. It kinda shocks me that diamond and masters protoss mostly do not use the hardest hitting 4gate.
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04-23-2011, 09:52 AM
#30
4 zealots and 1 immortal are done at 6 minutes, 2nd immortal finishes at about 6:25
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