Quite a while ago, i realized baneling-centric play was not for me in the ZvT matchup; its too delicate chancy and dependant on impeccable timing to work well for me.. especially as terrans learn, and as i improve as to get to face better terrans; against Terran opponents that do the most of Marine/Tank play, with supplemental turrets and Thors.
so i was doing what i could to make Infestors work, before i even knew the fungal buff was coming. i had mixed results then, but lately, its going well; the basic idea is to only get a few defensive banelings early if needed and go to infestors asap after lair, once 4-5 infestors with pathogen glands are out, im safe enough to secure a 3rd and saturate well while getting mutas etc...
what made me even more certain i was on to something good with this was hearing destiny describe this as his current ZvT approach (i recall him describing it to some student like roaches being good vs anything but infantry, witch is what the inferiors are for..)
leaning on Infestors, its actually possible to be cost effective, while i can also get creative and push myself to even better efficiency, combining standard mutalisk harass with infestor guerilla tactics.
Guerilla tactics is much more than sneaking some infestors in to IT-bomb mineral-lines; its spreading out burrowed infestors near a siege line and making the tanks kill each other, provoke the enemy to waste stims, scans and even to unsiege to avoid friendly fire... the more i play with this, the better i get at it; ill be able to better abuse the weak moments created by guerilla-infestors and the more effective the guerilla will be; maximizing its damage and minimizing infestor losses...
im even dreaming of combining this with some harassment drops; small numbers of roaches and even the odd infestor dropped in a main is great supplement to the mutalisk harass as they stand pretty well vs smaller numbers of marines.
... all in all, i sense this play-style deals very well with the marine/tank play that has become so common, at leas at my diamond level. As terrans branch out though, into builds that relly more on thors, marauders and /or air support, things become more complicated. (though, infestors are never bad, cept maybe vs lotsa' ghosts) ... getting infestors before mutas can be seen as giving the initiative away, and might open for the T to take a third for free, but im not seeing that as much of a problem yet, really, if im able to skip banelings entirely, the spire isnt really delayed that much by opening infestors.
here's a recent exemplifying replay that starts with a marine+scv allin in close-position LT
http://www.sc-replay.com/replay/14-0...-VS-Todie.html
... any comments on the general topic or specific replay are most welcome!