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Thread: Put the nuke on the Planetary Fortress?

  1. #1

    Default Put the nuke on the Planetary Fortress?

    It sounds like a crazy idea, but consider it.

    Orbital Command - has mules and sweep, which are very useful and economy oriented.
    Planetary Fortress - a more combat oriented building upgrade, which is a nice idea, but is a complete waste if you don't get attacked.
    Enter the nuke - which also sees no use, because its easily counterable, and there are many alternatives to it.

    Putting the nuke in the PF could do 2 things. It could give you more incentive to tech to PF, and could make the nuke more convenient to get.

    Someone will likely find a reason to bash this idea, so bash away. I just had another crazy idea.

  2. #2

    Default Re: Put the nuke on the Planetary Fortress?

    Haha interesting, I'll give you that
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  3. #3

    Default Re: Put the nuke on the Planetary Fortress?

    The SC2 Nuke is not the SC1 Nuke. The SC2 Nuke has already been made far more accessible. This thread is pointless.

  4. #4
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    Default Re: Put the nuke on the Planetary Fortress?

    I think the nuke is fine where its at, it saw good use of it in a few of the games I played due to its earlier position in the tech tree than sc1, and planetary fortresses are already good (though far less chosen than orbital); I would say the only thing putting nukes on the planetary fortress would do is make them used less as fewer people go for the planetary fortress than for ghost tech at the moment (and now you would need both), planetary fortresses being mainly for highly contested expansions.

    So yeah it might make the PF a touch more attractive (I wouldn't bet much more), but it will likely kill the nuke use already present, and it most definitely will not be more conveniant to get though given how you would need ghost tech anyway.

  5. #5

    Default Re: Put the nuke on the Planetary Fortress?

    Quote Originally Posted by DemolitionSquid View Post
    The SC2 Nuke is not the SC1 Nuke. The SC2 Nuke has already been made far more accessible. This thread is pointless.
    Well, it's pointless from the angle of the Nuke (which is half of his argument). The other angle is for making the PF more than a one-trick pony, which is a worthwhile discussion.

    I'm not sure this is what's needed, but...
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  6. #6

    Default Re: Put the nuke on the Planetary Fortress?

    What you're suggesting is making the nuke exactly the same as it was in SC1?

    Doesn't sound crazy at all to me. I actually like that better, but obviously the SC2 nuke concept would have to be rethought (basically made much closer to the BW version).
    The terrans feel a bit too scattered. By being so much more versatile than the other races, that means that for the sake of balance, each of these options will have to be slightly "weaker". I feel like they should make the terrans more focused, and this would be a good start. Bring back the nuke to T3 and have it require a planetary forteress to store the nuke itself (one nuke per PF at a time, like nuke silos).

    I really doubt this'll ever happen but who knows... they still seem to be moving stuff around a lot. One thing is for sure though: I'd like for the Nuke to be a very powerful weapon that you don't see in every game, which makes it more unique, and much more exciting for spectators. After all, it is the ultimate "OMG gasp! Will that observer make it there in time??" feature.

  7. #7

    Default Re: Put the nuke on the Planetary Fortress?

    I actually like that better
    Yes, the nuke that was useless is totally better than the nuke that's actually useful. That's a great idea.
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  8. #8

    Default Re: Put the nuke on the Planetary Fortress?

    It's a good point to state that the planetary fortress.. being a "one trick pony" has the benefit of making that trick VERY effective.

    Damage: 40
    Range: 6
    Ability to have 7 range

    Pros to your suggestion:
    You gain more incentive to go PF... if you plan on building nukes.
    Higher protection of your nukes

    Cons to your suggestion:
    - Splinters the tech tree further instead of consolidates it. (To make nukes now, I understand it's barracks, techlab, Ghost Academy, Factory.... this would add Engineering bay and PF to the requirements)
    - It significantly increases the cost of a nuke production facility and the time it takes to achieve it. (You can otherwise spam Ghost academies)
    - The one trick that the PF does exceptionally would have to be nerfed to counteract this.
    - It would reduce the "only trick" that ghost academies get, making them simply a research/requirement building.

    Additional notes that are not pros or cons:
    - In terms of scouting, the information would be the same... They'd see a ghost academy and a planetary fortress.. I'd assume nukes as potential at the sight of a Ghost Academy to begin with
    - Nukes coming out of a "planetary fortress" does feel right in words. It's an interesting concept.
    - If you don't plan on going nukes, it provides no extra incentive to build a planetary fortress. This could provide a "forced" feel instead of a natural feel.

    Personal opinion
    Please understand, I'm more than happy to see ideas, and this one at first glance sounds good. However, I personally think that the nuke needs more improvement from SC1 than the PF requires more ingenuity. Personally, I'd like to consider other abilities or ideas that can be added to the PF.. just don't think Nuke is the best option to consider.

    I wouldn't mind the idea of ADDING nukes to the fortress for example... while still allowing nukes to be produced at the ghost academy. While I don't think it would play out well in the end, it's an idea to consider moving on. It would also have balance concerns in certain gameplay matchups I'm sure.
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  9. #9

    Default Re: Put the nuke on the Planetary Fortress?

    Quote Originally Posted by Crazy_Jonny View Post
    It sounds like a crazy idea, but consider it.

    Orbital Command - has mules and sweep, which are very useful and economy oriented.
    Planetary Fortress - a more combat oriented building upgrade, which is a nice idea, but is a complete waste if you don't get attacked.
    Enter the nuke - which also sees no use, because its easily counterable, and there are many alternatives to it.

    Putting the nuke in the PF could do 2 things. It could give you more incentive to tech to PF, and could make the nuke more convenient to get.

    Someone will likely find a reason to bash this idea, so bash away. I just had another crazy idea.
    It is a good idea but you need a Ghost academy anyways to make Ghosts at all so it really makes sense to have it there, that along with the fact that the Ghost academy is cheaper and faster to get the a CC and then PF.

  10. #10

    Default Re: Put the nuke on the Planetary Fortress?

    they should let you store like 6 scvs inside a planetary fortress. this will make it more of a fortress as if there is a raid or an attack, the scvs can get to safety

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