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Thread: Joneagle_X's (SC2F.org Admin) StarCraft 2 BlizzCon 09 Review

  1. #21

    Default Re: Joneagle_X's (SC2F.org Admin) StarCraft 2 BlizzCon 09 Review

    Quote Originally Posted by Caliban113 View Post
    Interesting, I agree with his Joneagle's idea for a "power" upgrade (while making the unit still available at the GW) that forces warp-in for Immortals at a later tier. (or along those lines)

    ...and I said months ago that the Marauder had the Arthas, "bounce" when it ran....funny

    As much as I want to see the Thor return to its original glory, this new version sounds like a little much...

    What's the Roach's current regen rate then? - Also, did you notice if there was any regen increase while the unit was burrowed, or anything like that?

    I exclusively focused on Terrans, sorry. I have a write-up coming and a Q&A on terrans that should be posted soon, though.


  2. #22
    Pandonetho's Avatar SC:L Addict
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    Default Re: Joneagle_X's (SC2F.org Admin) StarCraft 2 BlizzCon 09 Review

    I wholeheartedly agree with the Marauder's ugly ass animations.

  3. #23

    Default Re: Joneagle_X's (SC2F.org Admin) StarCraft 2 BlizzCon 09 Review

    Great article (the Joneagle_X one). Lots of relevant details plus a review of the overall impressions.

    One thing I didn't really like though, is that in the body of each paragraph he would go into a really good even-handed analysis of the strengths and weaknesses of the unit - what was good, what needs to be changed, etc. But then it seemed like the grade at the end would just be a very subjective decision based on one thing he liked or not.
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  4. #24

    Default Re: Joneagle_X's (SC2F.org Admin) StarCraft 2 BlizzCon 09 Review

    I agree with most of Joneagle said. I didn't care for the grading scale, but everything he described was right on.

    I couldn't help it, I had to answer his questions about the Immortal.
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  5. #25

    Default Re: Joneagle_X's (SC2F.org Admin) StarCraft 2 BlizzCon 09 Review

    The new Overseer ability sounds awesome. I think I'd kinda prefer if they made it just a plague-like AoE rather than an irradiate and gave it to the Infestor, but it works on either. And of course make it factor-based rather than percentage maybe.

    Still haven't heard how useful Spore Cloud is... =\


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  6. #26
    Pandonetho's Avatar SC:L Addict
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    Default Re: Joneagle_X's (SC2F.org Admin) StarCraft 2 BlizzCon 09 Review

    Yeah, I think they removed spore cloud in favour of that new ability so...

  7. #27

    Default Re: Joneagle_X's (SC2F.org Admin) StarCraft 2 BlizzCon 09 Review

    Quote Originally Posted by Pandonetho View Post
    Yeah, I think they removed spore cloud in favour of that new ability so...
    They... did? What makes you think that?


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  8. #28
    Pandonetho's Avatar SC:L Addict
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    Default Re: Joneagle_X's (SC2F.org Admin) StarCraft 2 BlizzCon 09 Review

    Because overseers only have 2 abilities, not 3.

    And my friend also played the game at Blizzcon, he says he only remembers it had 2 abilities, changeling, and the new one that's being described in this thread.

  9. #29

    Default Re: Joneagle_X's (SC2F.org Admin) StarCraft 2 BlizzCon 09 Review

    Still haven't heard how useful Spore Cloud is
    That's because it isn't in the game. Nobody's mentioned it, and they mentioned this new Overseer ability which looks suspiciously like something that replaced Spore Cloud.

    My concern with the new ability is this: not enough Zerg AoE. Mutalisks aren't strong enough to really capitalize on it when the enemy has decent GtA. And Banelings already 1-shot lots of stuff.

    Sure, making Zerglings do more damage is nice, but if they can't survive getting close enough...
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  10. #30

    Default Re: Joneagle_X's (SC2F.org Admin) StarCraft 2 BlizzCon 09 Review

    That's strange. Why would they remove one of the better Zerg abilities from the game...?

    Sort of feels like one step forward two steps back I guess. Er... not to bitch, just loved the sound of that ability.

    My concern with the new ability is this: not enough Zerg AoE. Mutalisks aren't strong enough to really capitalize on it when the enemy has decent GtA. And Banelings already 1-shot lots of stuff.
    Well. I think Mutalisks are mostly enough AoE for it. They worked all right with the Devourer's Acid Spores in the original game.

    And there's the Lurker and Ultralisk too. Later tech, but still handy. Plus Hydralisks too, up their DPS quite a bit.


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