As explained before, it's much like the current system, SC can be installed on multiple computers, but the b.net access is truly the limiting factor. (This is obviously to our speculation which I see no reason for it to be wrong)
There is one SIGNIFICANT thing of importance that's been overlooked. It provides a TRUE concequence for hacking. If a person right now wants to log onto battle.net and hacks and gets his account banned, he makes a new one.. no big deal, no loss. At worst they pay for a new SC which will be low cost as the bundle is 15-19 dollars.
There is some brilliance in the 1 account structure in terms of mitigating hacking.
- People who are caught hacking are banned from ALL OF THEIR GAMES.. not just SC2
- With the new focus on community that could be embraced, this is relatable to losing a facebook account. Some people put major value into this
- The new tracking system that traces things like APM, minerals per second and whatnot have the ability to let the server itself find out issues with hackers by use of their "cloud data" mentality.
- The reason people hack are varying.. but the fact that you have to have 10 or so games to place yourself into a league might alone be enough of a mitigating buffer to track hacker's statistics.
- On regard of the new AMM system, it's obvious that the new system will involve something more than just the W/L ratio. Let's face it, a person who gets 10/0 won't be placed in pro unless they have pro abilities. I can't imagine them allowing something as simple as that being the only factor anymore if this is to be a true esport.
- All these points are speculation as we have no proof from blizzard yet.






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