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Thread: Supersonic SC2 Q&A

  1. #71

    Default Re: Supersonic SC2 Q&A

    I moved the post to the other thread.
    Last edited by MaybeNextTime; 08-24-2009 at 06:34 PM.

  2. #72

    Default Re: Supersonic SC2 Q&A

    post in new thread

  3. #73

    Default Re: Supersonic SC2 Q&A

    If anyone has more questions don't hesitate to ask =]

  4. #74

    Default Re: Supersonic SC2 Q&A

    Can you do some battle reports for us?


    Or some interesting things that happend, it would help me think of more questions

  5. #75

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by supersonic View Post
    If anyone has more questions don't hesitate to ask =]
    Ill reask these here since they kinda got lost in the end game vision debate

    What buildings could be salvaged?

    Did you use the high templar slow time thing?

    Does siege tank feel allot weaker?

    If you could change one thing about this SC2 build what would it be?

  6. #76
    Junior Member
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    Default Re: Supersonic SC2 Q&A

    Is pure Terran Mech dead?

    Are vikings any good?

    Do Infestors still "spawn" infested terrans? Do they still move like string-puppets?

  7. #77

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by supersonic View Post
    Buildings that could be Salvaged: Bunkers, Missile Turrets (pretty sure), Sensor towers, Addons.

    Not sure about the time slow as it was already on the Mothership.

    the Siege Tank did feel a little weaker Siege mode wise, but only for power, since units grouped better it could take out a like of units. As for the Tank mode I'm pretty sure it was stronger, it felt that way at least.

    If I could change one thing I would personally take out the PC, Mule calldown, and Larva spawn. I'm not saying their not good machanics I just think that larva spawn is OP mid-end game, PC is OP early-mid game, and Mule just feels kinda clunky and I'd rather not have to worry about choosing com station or Mule. The game can get a little crazy as in armies can be made in multiple locations and if your not prepared a lot for stuff to happen then you can get wiped out.

    I know SC2 is a game about large armies but I think the army size in SC1 was a good amount, maybe a little more would be nice but not as much as SC2 can produce. IMHO I would make it 6 mins per trip, 7 from high yield and 5 from gas. minus the other PC, mule, and larva.
    From a couple pages back

  8. #78

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by FrozenArbiter View Post
    Is pure Terran Mech dead?

    Are vikings any good?

    Do Infestors still "spawn" infested terrans? Do they still move like string-puppets?
    Terran Mech builds are stronger than ever with the Thor helping with anti air, tanks are only a little weaker than before but still very usable.

    Vikings have mad AtA range and are very strong, as for GtG combat I didn't see them get much action there because other units did a better job there.

    Infestors still "spawn" infested Terrans from the eggs they shoot, and no it doesn't bother me I thought the mechanic is just fine, and as far as I could tell they moved and looked the same, although they are super weak and die easily, they are great meat shields.

  9. #79

    Default Re: Supersonic SC2 Q&A

    Thanks supersonic

  10. #80

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by ArcherofAiur View Post
    Thanks supersonic
    anytime, if you think of some later just come back and ask =]

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