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Thread: Supersonic SC2 Q&A

  1. #111

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by DemolitionSquid View Post
    Right, I forgot you were here, Mr. semantics nazi. Maybe I should have said "strategic."
    Come on Demo you know Im not insulting you. Im saying whats needed is directionality.

  2. #112

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by Crazy_Jonny View Post
    Did the Raven or Planetary Fortress see any use to you?

    Also, how do you feel with Immortals in the Rbay?
    Yeah the Raven saw a lot of use because of it being a mobile detector and some abilities were used on and off. Planetary Fortress saw a LOT less use because people wanted to get mule call down because getting minerals for Terran was slow enough as it is.

    Immortals felt fine in the Robo, mainly because being able to warp in Immortals with the 12+ Gateways you had would make mech builds highly useless vs Protoss, +Immortals are pretty strong.

  3. #113

    Default Re: Supersonic SC2 Q&A

    Is it true that the Dark Templars were cheaper? What's their cost?

  4. #114

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by Norfindel View Post
    Is it true that the Dark Templars were cheaper? What's their cost?
    I only got to use DTs 2 games, because of how ridiculous it is to tech 2 Templar buildings to get to them. So I'm not 100 % sure on their price, but they were effective and slicing things up and felt like they weren't as fragile.

  5. #115

    Default Re: Supersonic SC2 Q&A

    i knew it stalkers are imba and 99% of the time will be played by any toss players. they are just like the dragoons in sc1 but better with blink. yeh they have lower hp but it doesn't seem like it. and whats the hype with the blink ability, its a noob ability even noobs can use it effectively.

    I say nerf this unit and make it as fragile as possible like it get destroyed easily by just 2 siege tank blast (making the new tanks useful as well). Also nerf the blink cooldown or energy cost its annoying really.
    Last edited by electricmole; 08-26-2009 at 07:35 PM.

  6. #116

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by electricmole View Post
    i knew it stalkers are imba and 99% of the time will be played by any toss players. they are just like the dragoons in sc1 but better with blink. yeh they have lower hp but it doesn't seem like it. and whats the hype with the blink ability, its a noob ability even noobs can use it effectively.

    I say nerf this unit and make it as fragile as possible like it get destroyed easily by 2 or 3 siege tank blast (making the new tanks useful as well). Also nerf the blink cooldown or energy cost its annoying really.
    Stalkers are extremely strong and going pure Stalkers is very hard to counter because tanks can't kill them because of Blink.

  7. #117

    Default Re: Supersonic SC2 Q&A

    yeh just like i said. blizzard should do something about the stalkers before it becomes the next hydralisk and dragoon in sc1.

    there should be a mass lockdown ability for the terran to destroy this annoyingly blinking units.
    Last edited by electricmole; 08-26-2009 at 07:34 PM.

  8. #118

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by supersonic View Post
    Stalkers are extremely strong and going pure Stalkers is very hard to counter because tanks can't kill them because of Blink.
    Can't Marauders take them down? Especially once Medivacs come into play (and with Blink being pushed up, this should be roughly around the same time).

    I mean, sure they can Blink around your army to take down the Medivac, but if you're quick on your feet you'll get it out of harm's way fast enough, and now they'll have wasted their Blinks, too.
    http://img687.imageshack.us/img687/7699/commun1.png

  9. #119

    Default Re: Supersonic SC2 Q&A

    How often did the "yellow" minerals come into play.

    Do you like the double gas thing at each base. Is only using 1 early viable?

    Do you feel like there should be "yellow" gas?

    Any Funny/successful cheese builds that you saw/did?

    ( once again sorry if these have been asked, im just sitting on the last page thinking outloud)

  10. #120

    Default Re: Supersonic SC2 Q&A

    Damage over time effects would rock stalkers.

    Acid/plague damage for Zerg and burning Fire damage for Terrans could be interesting counters.

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