SCQ: Viking/Ghost portraits. Existant? For Banshee, is it still the Desert Storm pilot (hope so) or have they updated it?
SCQ: have you ever seen Medivacs used primarily without Marines? IE, Marauder/Meds, Reaper/Meds? Are Reapers viable outside of their early/mid-game harassment role? What can they offer in late game?
SCQ: How useful are Ultralisks? Are they better as support units, or as an army of their own?
SCQ: Corruptors. Anything new on these guys? How are they doing?
SCQ: Burrow seems to really be coming into its own now that Detection is A) more spread out, and B) more expensive to purchase (gas prices ^). Have you seen it used to deadly effect as it was in BR#3, and if so, was it ever done with units other than Banelings? How long into the game can it usually go before detectors make it irrelevant? Have you seen any anti-Burrow tactics develop in the early/mid game, ie, troop placement, troop movement, etc?
DQ: What, if anything, makes the Witch Doctor stand out and not feel like a Necromancer clone? Do you feel that Blizz. are on the right track with this class, or that it might be conceptually/gameplay-wise stepping on its predecessor's toes a little too much? On that note, which class felt the most interesting/new, as far as gameplay goes?
DQ: Does your character speak at all when interacting with NPCs? I recall that the original presentation of speech bubbles gave us many questions to choose from; has that been followed up on, and if so are they voiced at all?
DQ: Has Blizz implemented any more "rare" animations yet? IE, when a character dies, certain monsters have a chance to kill them differently (like the Siege Breaker we saw). Is there anything else like it in combat?
As always thanks very much for sharing.![]()




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