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Thread: Supersonic SC2 Q&A

  1. #81

    Default Re: Supersonic SC2 Q&A

    Do you feel like team games are more fun?

    How do you think FFAs will be?

    ( sorry if this has already been answered)

  2. #82
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    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by supersonic View Post
    Terran Mech builds are stronger than ever with the Thor helping with anti air, tanks are only a little weaker than before but still very usable.

    Vikings have mad AtA range and are very strong, as for GtG combat I didn't see them get much action there because other units did a better job there.

    Infestors still "spawn" infested Terrans from the eggs they shoot, and no it doesn't bother me I thought the mechanic is just fine, and as far as I could tell they moved and looked the same, although they are super weak and die easily, they are great meat shields.
    Thanks =]

  3. #83

    Default Re: Supersonic SC2 Q&A

    Have the Zerg aesthetics been updated much? For awhile I have always been hating the way the Zerg have looked, and they had been promising updates on them artistically. Did you notice much in that regard?

  4. #84

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by Islandsnake View Post
    Do you feel like team games are more fun?

    How do you think FFAs will be?

    ( sorry if this has already been answered)
    I think because of the different units and how come of them react to each other on a team ie Terran and Protoss units working together, that it will make team play even more of a co-ordinated game.

    Free for alls will be just like SC1 imo, I didn't play them a whole in SC1 (mostly 1v1 and teams) but I think it comes down to who gets attacked less will win =P

    Quote Originally Posted by Nottoway View Post
    Have the Zerg aesthetics been updated much? For awhile I have always been hating the way the Zerg have looked, and they had been promising updates on them artistically. Did you notice much in that regard?
    Zerg looked fantastic imo. I think they looked the most like different than the other races and you really got that feel from them, I think mainly because of the creep and how the buildings an units look. I didn't have too many objections but I do think they still need a little more work, but they are shaping up very nicely.

  5. #85
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    Default Re: Supersonic SC2 Q&A

    I agree that the zerg are looking good now, though they did seem to blend in a bit too much with the Char tileset, but that may just be because I had not played on it enough (or with zerg too much) to spot everything immediately

  6. #86

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by Rogueleader89 View Post
    I agree that the zerg are looking good now, though they did seem to blend in a bit too much with the Char tileset, but that may just be because I had not played on it enough (or with zerg too much) to spot everything immediately
    From both having played and watched videos on the game, the game looks a like more crisp and clear when your actually playing it, even compared to the HD videos. Not to say that there wasn't time where I killed lots of Hellions quickly while micro focus firing on them with Stalkers, that I almost couldn't tell which ones were alive because of all the parts from the dead ones in the ground, but for the most part everything was pretty destiguishable. Even when a Thor had an animated death where it would stand for a good 2-3 seconds after being killed only to fall to the ground, you could easily tell it was dead w/o being fooled.

  7. #87
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    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by supersonic View Post
    From both having played and watched videos on the game, the game looks a like more crisp and clear when your actually playing it, even compared to the HD videos. Not to say that there wasn't time where I killed lots of Hellions quickly while micro focus firing on them with Stalkers, that I almost couldn't tell which ones were alive because of all the parts from the dead ones in the ground, but for the most part everything was pretty destiguishable. Even when a Thor had an animated death where it would stand for a good 2-3 seconds after being killed only to fall to the ground, you could easily tell it was dead w/o being fooled.
    I was at blizzcon, I did actually play it, I agree it is very crisp and clear, I just think zerg blends in too well with the char tileset where the ground is almost the same color as the creep and the doodads share very similar textures to zerg units/buildings

  8. #88

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by Rogueleader89 View Post
    I was at blizzcon, I did actually play it, I agree it is very crisp and clear, I just think zerg blends in too well with the char tileset where the ground is almost the same color as the creep and the doodads share very similar textures to zerg units/buildings
    yes everything on the Zerg does blend a little too well.

  9. #89
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    Default Re: Supersonic SC2 Q&A

    More general "I'm noob at playing SC" question about Immortals, I haven't found any detailed information, so...

    How does playing with Immortals feel?
    How strong they are(in differend situations)?
    And, is there any effective tactics with the Immortals that you could try out or noticed? Or just, how do you use Immortals in general?

  10. #90

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by Flatus View Post
    More general "I'm noob at playing SC" question about Immortals, I haven't found any detailed information, so...

    How does playing with Immortals feel?
    How strong they are(in differend situations)?
    And, is there any effective tactics with the Immortals that you could try out or noticed? Or just, how do you use Immortals in general?
    Immortals are very strong damage wise and defense wise, they are very hard counters for things like tanks and other hard hitting units. Harden shields takes any attack doing over 10 damage and reduces it to 10, so as it had 100 shield it takes at least 10 hits to get its shields down. But it's a ton more susceptible to units like Marines or Zerglings that have a lower damaging hit but attack faster.

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