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Thread: Supersonic SC2 Q&A

  1. #41

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by Reaper View Post
    Thanks man, that's very informative.

    Did you try out the Thor? How is it?
    ahh the Thor. The Thor goes great with tanks, because its now mainly a anti air unit, if you can get the gas to produce both in decent numbers, and they have a high hp and fire power. Something I didn't like about the Thor being an anti air unit is it's very susceptible to micro from fast air units, since the Thor shoots off a volley of missiles for 1 attack it's a good idea to micro it to death. It's also slow, and a little too easy to avoid with Mutalisk etc while you abuse other areas of a base, it's also too big and is usually focused on and can go down quick if it doesn't have the right support.

    I think they should scale it down, take off a lot of the armor, and call it a Goliath lol, but really it's a good units just need to be scaled a little. I like that it was more anti air and more tougher or a unit than the Goliath was, so it's a nice fit into the Terran mechs.

  2. #42

    Default Re: Supersonic SC2 Q&A

    If anyone has any questions I played some D3 as well, I'm here at work now so I've got lots of time ;P please ask away!

  3. #43
    The_Blade's Avatar Administrator
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    Default Re: Supersonic SC2 Q&A

    Lucky guy that went to BlizzCon :P

  4. #44

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by The_Blade View Post
    Lucky guy that went to BlizzCon :P
    lol yeah it was hella expensive to go, 600+ for plane ticket then 800 for hotel that I split with 4 people.. +food +Bcon ticket

    The longer beta takes to come out the more worth it it will become lol =P although I can't wait to play again, but my SC2 thirst have been quenched.. for now...

    over 50+ games, 12 hours a day for 2 days is a lot of SC2, once beta comes out though it will be 15+ hours a day and no lines!!

  5. #45

    Default Re: Supersonic SC2 Q&A

    What buildings could be salvaged?

    Did you use the high templar slow time thing?

    Does siege tank feel allot weaker?

    If you could change one thing about this SC2 build what would it be?

  6. #46

    Default Re: Supersonic SC2 Q&A

    Did you use the high templar slow time thing?
    It has phase-shift again I think. But I'm not sure, that's just what SC2Armory has uploaded.


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  7. #47

    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by Aldrius View Post
    It has phase-shift again I think. But I'm not sure, that's just what SC2Armory has uploaded.
    SC2Armory is always slightly outdated, but 100% reliable for the times it is updated. I'm pretty sure the HT does still have the Time bubble that cuts all enemy speed and attack speed by 50%.

  8. #48
    The_Blade's Avatar Administrator
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    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by supersonic View Post
    lol yeah it was hella expensive to go, 600+ for plane ticket then 800 for hotel that I split with 4 people.. +food +Bcon ticket

    The longer beta takes to come out the more worth it it will become lol =P although I can't wait to play again, but my SC2 thirst have been quenched.. for now...

    over 50+ games, 12 hours a day for 2 days is a lot of SC2, once beta comes out though it will be 15+ hours a day and no lines!!
    wherent there time limits and a long line?

  9. #49

    Default Re: Supersonic SC2 Q&A

    SC2Armory is always slightly outdated, but 100% reliable for the times it is updated.
    GearvOsh updated it when he got back from Blizzcon. I just don't know if he updated the abilities fully. (He mentions not having energy costs)


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  10. #50
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    Default Re: Supersonic SC2 Q&A

    Quote Originally Posted by supersonic View Post
    When does this situation ever come into play, there has been about 1 game I've seen that has base swapping and I don't think they had lost their Nexuses for even over 30 seconds. I would say I would wait for up to 1 min for things to be revealed but not more than that, because really if you have lost your main gathering structure for more then a minute you have lost in both econ and overall.
    What if you've BOTH lost your CCs? Or what if the other player hasn't lost his CCs, but has no way of mining (ex. you have a lurker blocking his mining, he has no detection)?
    What if you are palying a zerg, who might very well have no way to mine (his hatchery might be at an empty base, an island etc), you might both have no real mining but he's gonna see where all your buildings are, you won't see his.

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