08-23-2009, 01:35 PM
#11
Last edited by spychi; 08-23-2009 at 03:14 PM.
Mass Effect Universe Fan, I support Mass Effect 2 and Battlefield: Bad Company 2 for Game of the year award! ME2 still is being the best rated game this year! Keep it up
08-23-2009, 02:46 PM
#12
08-23-2009, 02:50 PM
#13
So, cloaked units DO cast shadows? That seems counterproductive. And senseless. If it is cloaked, light passes through it. If light passes through it, then it can't cast a shadow.
I guess it's based on the same logic that explains why lightsabers cast shadows.
Aaand sold.
Be it through hallowed grounds or lands of sorrow
The Forger's wake is bereft and fallow
Is the residuum worth the cost of destruction and maiming;
Or is the shaping a culling and exercise in taming?
The road's goal is the Origin of Being
But be wary through what thickets it winds.
08-23-2009, 03:02 PM
#14
Actually, a secondary light source could cast a shadow if it is blocking any of the light from the primary source, though that's only if the secondary source is dependent on a solid object of some sort to sustain the light. The only part of the lightsaber that would cast the shadow would be the apparatus that emerges to sustain the energy.
Anyway, yeah, cloaked units shouldn't cast a full shadow. It defeats the purpose and is kinda stupid.
However, movement ripples and wrinkled shadows would make sense if the cloak is not perfect.
08-23-2009, 04:05 PM
#15
I agree with noob, cloaks are not perfect and, indead, you can see a cloaked thing if you know where it is.
08-23-2009, 04:29 PM
#16
That's odd. Pretty sure Blizz knows about this... it's 100% counterproductive to have a ghost cloak in an actual game, but have a shadow trailing him the whole time for everyone to see.
08-23-2009, 04:39 PM
#17
Hmm......
Perhaps it was just because we were able to see the unit through observer mode?
Then again even in SC1 if your units cloaked their shadow would disappear for you as well as the enemy.
08-23-2009, 04:55 PM
#18
Shadows aren't that big a deal for me; cloaked units generally make themselves fairly obvious anyways, whether it's by air shimmers or blowing stuff up.
Besides, if we go by making sense, anything inside a cloak would have no access to light at all and thus would not be able to see a single thing of the world around them; kinda counterproductive. :P
08-23-2009, 06:17 PM
#19
Apparently finding the Blurry Cloak is much harder to find in SC2, we all know what happened to the DTs spwned during the exibition matches.
If you dont watch: http://www.youtube.com/
08-23-2009, 08:03 PM
#20
ThisOriginally Posted by The_Blade
Apparently finding the Blurry Cloak is much harder to find in SC2, we all know what happened to the DTs spwned during the exibition matches.
Cloaked units were only casting shadows because we see the video through observer mode - that doesn't change the fact that it still may be a bit unjustified and possibly changed before the release, but the opponent definitely cannot see the shadows.
The exhibition match with the observer was between two pros, even though one was a WC3 player (before everyone makes a rage about that fact), and I'm pretty sure he would have noticed the shadow before sending in his DTs on a solo attack.