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Thread: StarCraft 2 Tournament (Blizzcon 09)

  1. #11

    Default Re: StarCraft 2 Tournament (Blizzcon 09)

    They touched the zealot up a little. If you look at the latest gameplay videos, you can notice a *tiny* bit of touch up to its shoulder pads and blades. Also its death animation is much improved.

    Immortal has also been tweaked slightly (notice the guns and side armor)

  2. #12

    Default Re: StarCraft 2 Tournament (Blizzcon 09)

    I like how you can basically build Robotics facility anywhere near a cliff knowing that the movement of all the units it produces are not limited by the cliff.
    Last edited by flabortast; 08-23-2009 at 04:35 AM.
    Decepticons, transform and rise up!

  3. #13

    Default Re: StarCraft 2 Tournament (Blizzcon 09)

    Quote Originally Posted by flabortast View Post
    I like how you can basically build Robotics facility anywhere near a cliff knowing all the units' movement it produces are not limited by the cliff.
    Every Protoss unit can either be warped in, or is not hampered by cliffs.

    Very specific design choice.

    ...except for the Immortal of course.


    The Mother of all Queens!

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  4. #14

    Default Re: StarCraft 2 Tournament (Blizzcon 09)

    Are the Immortals in the Robotics Facility in the current build? Blizz says they were playing around with it and they aren't sure if it will stick.
    Decepticons, transform and rise up!

  5. #15

    Default Re: StarCraft 2 Tournament (Blizzcon 09)

    Quote Originally Posted by flabortast View Post
    Are the Immortals in the Robotics Facility in the current build? Blizz says they were playing around with it and they aren't sure if it will stick.
    In the build in these tournament vids they are...

    ...I think.

    In the 1v1 I think I see immortals getting warped in... and in the 2v2 they're definitely in the Robotics Facility... so uh... I dunno...


    The Mother of all Queens!

    Thanks to Dynamik- for the signature!

  6. #16

    Default Re: StarCraft 2 Tournament (Blizzcon 09)

    I really feel that Immortal doesn't belong in a structure which mostly produces units that bypasses terrain. I like it that you can make RFs in isolated cliff locations without worry that the units won't find an exit point. Also if Immortal is in the RF, it becomes the only other Protoss unit other than the probe that will get stuck if the there as bad building placement.
    Decepticons, transform and rise up!

  7. #17

    Default Re: StarCraft 2 Tournament (Blizzcon 09)

    Those matches were entertaining xD I WANT HD <3
    Find Humanity ... Assimilate ... Learn ... Evolve.

  8. #18
    supercool's Avatar Junior Member
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    Default Re: StarCraft 2 Tournament (Blizzcon 09)

    Tnx 4 the link!

  9. #19

  10. #20

    Default Re: StarCraft 2 Tournament (Blizzcon 09)

    Quote Originally Posted by Aldrius View Post
    Also, Corrupters have a second passive ability. Wonder what that is. (The auto-cast is going to be corrupt.)

    And a new corrupter portrait too of course.

    Also: anyone wanna keep telling me that the Colossus isn't very good? :P
    Second ability for Corruptors should be Morph into Brood Lords.
    "Living for the Swarm!"

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