Yeah that looked like Nova and someone from the crowd shouted "IS this Starcraft:Ghost?" and everyone laughed.
08-23-2009, 12:36 PM
#31
Yeah that looked like Nova and someone from the crowd shouted "IS this Starcraft:Ghost?" and everyone laughed.
08-23-2009, 12:56 PM
#32
Yeah that was Nova's model. You could tell by the hair......
......and the wedgie XD
08-23-2009, 01:39 PM
#33
Damn, this thing is monstrous. They may actually be able to make the Terratron work, just with the editor.
"When I became a man I put away childish things, including the fear of childishness and the desire to be very grown up." - C. S. Lewis
"You simply cannot design a mechanic today to mimic the behaviour of a 10-year old mechanic that you removed because nearly nobody would like them today." - Norfindel, on the Macro Mechanics
"We want to focus the player on making interesting choices and not just a bunch of different klicks." - Dustin Browder
StarCraft 2 Beta Blog
08-23-2009, 03:05 PM
#34
08-23-2009, 04:43 PM
#35
drool* they can take all the time they want, with all this progress im looking foward for sc2 to become the perfect game imo.
korean mapmakers are gonna make kick-ass ums with this![]()
08-23-2009, 04:53 PM
#36
Can't wait for the map editor, the WCIII third-person shooter was cool enough. I can't imagine how great the SCII one will be, and I really look forward to just being able to do crazy stuff.
08-23-2009, 05:25 PM
#37
All I want is an Ultralisk VS Terrateron 1.0 map.
But yes, the editor looks EXTREMELY awesome.
08-23-2009, 05:31 PM
#38
ohhhhh man that just gave me an idea:
Make a Rampage type game with the Uberlisk, Terratron, and some souped up giant stone zealot.
I wonder if you can do destructible buildings...?
08-23-2009, 05:34 PM
#39
The Terratron might not even be a unit that can do damage.
From the looks of it it's just an animated model.
08-23-2009, 05:57 PM
#40